Infodecal (GoldSrc): Difference between revisions
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Important:infodecal must use
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{{this is a|point entity|name=infodecal|engine=GoldSrc}} It is used to place a static [[decal (GoldSrc)|decal]] in a map. It is the entity created when the Decal tool is used. It places a texture on any brush, with the first 255 colors in the [[palette]] being used to determine alpha, and the last color being used to determine color. | {{this is a|point entity|name=infodecal|engine=GoldSrc}} It is used to place a static [[decal (GoldSrc)|decal]] in a map. It is the entity created when the Decal tool is used. It places a texture on any brush, with the first 255 colors in the [[palette]] being used to determine alpha, and the last color being used to determine color. |
Latest revision as of 10:04, 9 September 2024


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CDecal |
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infodecal
is a point entity available in all GoldSrc games. It is used to place a static decal in a map. It is the entity created when the Decal tool is used. It places a texture on any brush, with the first 255 colors in the palette being used to determine alpha, and the last color being used to determine color.


decals.wad
, and only work on brush textures. See Decals (GoldSrc) for alternative methods of decaling.Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- texture (texture) <decal>
- This defines which image from decals.wad will be displayed by the entity.
Flags
- Not in Deathmatch : [2048]