Trigger gravity (GoldSrc): Difference between revisions
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{{LanguageBar}} | {{LanguageBar}} | ||
{{TabsBar|main=gs|base=Trigger gravity}} | {{TabsBar|main=gs|base=Trigger gravity}} | ||
{{CD|CTriggerGravity|goldsrc=1}} | |||
{{this is a|brush entity|name=trigger_gravity|engine=GoldSrc}} | {{this is a|brush entity|name=trigger_gravity|engine=GoldSrc}} | ||
This entity sets the effect of gravity for any player that touches it. | This entity sets the effect of gravity for any player that touches it. |
Latest revision as of 10:02, 9 September 2024


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CTriggerGravity |
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trigger_gravity
is a brush entity available in all GoldSrc games.
This entity sets the effect of gravity for any player that touches it.
Keyvalues
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Kill target (target_destination) <integer>
- Kill Target.
- Target Path (target_destination) <integer>
- Target Path.
- Master (master) <string>
- Master.
- Sound Style (sounds) <choices>
-
- 0 : "No Sound"
- Delay (delay) <float>
- Delay before trigger.
- Message (message) <string>
- Message (set sound too!).
- Gravity (gravity) <float>
- Gravity multiplier. For example, a value between 0 and 1 is low gravity.
Flags
- 1 : "Monsters"
- 2 : "No Clients"
- 4 : "Pushables"