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Trigger gravity (GoldSrc): Difference between revisions

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{{LanguageBar}}
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{{TabsBar|main=gs|base=Trigger gravity}}
{{TabsBar|main=gs|base=Trigger gravity}}
{{CD|CTriggerGravity|goldsrc=1}}
{{this is a|brush entity|name=trigger_gravity|engine=GoldSrc}}
{{this is a|brush entity|name=trigger_gravity|engine=GoldSrc}}
This entity sets the effect of gravity for any player that touches it.
This entity sets the effect of gravity for any player that touches it.

Latest revision as of 10:02, 9 September 2024

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C++ Class hierarchy
CTriggerGravity
CBaseTrigger
CBaseToggle
CBaseAnimating
CBaseDelay
CBaseEntity
C++ triggers.cpp

trigger_gravity is a brush entity available in all GoldSrc GoldSrc games. This entity sets the effect of gravity for any player that touches it.

Keyvalues

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Kill target (target_destination) <integer>
Kill Target.
Target Path (target_destination) <integer>
Target Path.
Master (master) <string>
Master.
Sound Style (sounds) <choices>
  • 0 : "No Sound"
Delay (delay) <float>
Delay before trigger.
Message (message) <string>
Message (set sound too!).
Gravity (gravity) <float>
Gravity multiplier. For example, a value between 0 and 1 is low gravity.

Flags

  • 1 : "Monsters"
  • 2 : "No Clients"
  • 4 : "Pushables"