Gib: Difference between revisions
		
		
		
		
		
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 (i mean... seriously now?)  | 
				Gameplayer (talk | contribs)   (Gib is a separate entity so it must have its own page.) Tag: Removed redirect  | 
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{{this is a|point entity|name=gib}} This an entity that is produced when another entity breaks into pieces when killed or destroyed. Common examples are [[npc_cscanner]] and [[npc_clawscanner]] from {{hl2|4}} which produce {{ent|gib}} entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like {{ent|prop_physics}}  | |||
Revision as of 00:52, 6 September 2024
gib  is a   point entity  available in all 
 Source games. This an entity that is produced when another entity breaks into pieces when killed or destroyed. Common examples are npc_cscanner and npc_clawscanner from 
 Half-Life 2 which produce gib entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like prop_physics