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List of HL:S Soundscapes: Difference between revisions

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m (SirYodaJedi moved page Env sound (Source) to List of HL:S Soundscapes over redirect: Actually, it's just a bog standard alias)
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Revision as of 14:10, 4 September 2024

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env_sound is a point entity available in Half-Life: Source Half-Life: Source and Half-Life Deathmatch: Source Half-Life Deathmatch: Source.

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  • The {{{engine}}} parameter is inconsistent with the name defined by the {{src}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to Source.
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It is an alias of env_soundscape that points directly to a hardcoded list of soundscapes, via a number.

An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. Some sounds that are prominent when you use the playsoundscape command may not be so overbearing in a custom soundscape.

Note.pngNote:Number (#) is value of roomtype key of env_sound.
Icon-Important.pngImportant:Unlike GoldSrc GoldSrc, roomtype values do not match up with the DSP type (most use automatic DSP instead), so direct ports may sound different from expected. Use env_soundscape with a custom mapname_soundscapes.txt instead.
# Name DSP
0 Normal (off) 0
1 Generic 1
2 Metal Small 1
3 Metal Medium 1
4 Metal Large 1
5 Tunnel Small 1
6 Tunnel Medium 1
7 Tunnel Large 1
8 Chamber Small 1
9 Chamber Medium 1
10 Chamber Large 1
11 Bright Small 1
12 Bright Medium 1
13 Bright Large 1
14 Water 1 14
15 Water 2 15
16 Water 3 16
17 Concrete Small 1
18 Concrete Medium 1
19 Concrete Large 1
20 Big 1 1
21 Big 2 1
22 Big 3 1
23 Cavern Small 1
24 Cavern Medium 1
25 Cavern Large 1
26 Weirdo 1 26
27 Weirdo 2 27
28 Weirdo 3 28