CompileTrigger: Difference between revisions
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Note:Different textures will have no functional effect, unless paired with other Shader Parameters.
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{{subpage|[[Material map compile flags]]}} | {{subpage|[[Material map compile flags]]}} | ||
Compiles the texture to be used for a [[Trigger]]. Effectively identical to [[% | Compiles the texture to be used for a [[Trigger]]. Effectively identical to [[%CompileNoLight]], except when VBSP is compiled with {{code|-nodrawtriggers}}. | ||
Generally "Tools/toolstrigger" could be used for any trigger, but if a mod/map has multiple types of brush entities that use Tools/toolstrigger, one could make multiple tool textures to differentiate the types of entities easier, such as {{ent|trigger_hurt}}, {{ent|trigger_once}}, {{ent|trigger_multiple}}, {{ent|parallax_obb}}, etc.<br> | Generally "Tools/toolstrigger" could be used for any trigger, but if a mod/map has multiple types of brush entities that use Tools/toolstrigger, one could make multiple tool textures to differentiate the types of entities easier, such as {{ent|trigger_hurt}}, {{ent|trigger_once}}, {{ent|trigger_multiple}}, {{ent|parallax_obb}}, etc.<br> | ||
Revision as of 12:24, 1 September 2024
Compiles the texture to be used for a Trigger. Effectively identical to %CompileNoLight, except when VBSP is compiled with -nodrawtriggers.
Generally "Tools/toolstrigger" could be used for any trigger, but if a mod/map has multiple types of brush entities that use Tools/toolstrigger, one could make multiple tool textures to differentiate the types of entities easier, such as trigger_hurt, trigger_once, trigger_multiple, parallax_obb, etc.
Example
Example uses
LightmappedGeneric, however
UnlitGeneric also works as well; %CompileTrigger implies %CompileNoLight.
LightmappedGeneric
{
$translucent 1
$basetexture "Tools/toolstrigger"
"srgb?$basetexture" "Tools/toolstrigger-dx10"
"%compiletrigger" 1
"%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland"
}