Template:WeaponL4D: Difference between revisions
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Revision as of 03:47, 26 August 2024
[[File:|right|thumb|300px|{{ File: }}]]
| [[{{{class}}} ]]
{{:Category:CD no superclass found in Template:CD/superclassfor {{{class}}} |:}} |
weapon_{{{weapon}}} is a point entity available in ![]()
Left 4 Dead series. Held {{{weapon}}}. For placing {{{weapon}}} spawns in a map use [[weapon_{{{weapon}}}_spawn]] or weapon_spawn.
weapon_* entitiesKeyvalues
- Reserve ammo (Ammo) <integer>
- Reserve ammo of the weapon.
Note:This value will be multiplied by cvar terror_ammo_multiplier(default 2) and won't exceed the value of cvar{{{ammo_cvar}}}.
- Skin (skin) <integer>
- Selects a skin from the model's index, starting with 0.
Weapon Scipt
|
{{WeaponL4D/{{{weapon}}}_script}} |
See Also
- [[Weapon_{{{weapon}}}_spawn|weapon_{{{weapon}}}_spawn]]
- weapon_spawn
- weapon_cs_base
- Weapon_script