Talk:Npc citizen: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(More pictures?) |
||
Line 33: | Line 33: | ||
::Yes, but is the ''m'' group ''used'' (seeing that the ''group03'' sheet also contains the medic skins)? Strange that the ''m'' group doesn't show up in the texture browser. | ::Yes, but is the ''m'' group ''used'' (seeing that the ''group03'' sheet also contains the medic skins)? Strange that the ''m'' group doesn't show up in the texture browser. | ||
::I only tested the types out ingame and gave them a description of what they looked like. I'm as puzzled as you. I'll write a todo on them. --[[User:Andreasen|Andreasen]] 03:19, 22 Sep 2006 (PDT) | ::I only tested the types out ingame and gave them a description of what they looked like. I'm as puzzled as you. I'll write a todo on them. --[[User:Andreasen|Andreasen]] 03:19, 22 Sep 2006 (PDT) | ||
== More pictures == | |||
I've taken some nice screen caps of all their five outfits, but do we really need any of them? Those who has played through HL2 should know how a rebel medic looks like, right? --[[User:Andreasen|Andreasen]] 04:23, 22 Sep 2006 (PDT) |
Revision as of 04:23, 22 September 2006
Renderbox / ActBusies
16777216 : Use RenderBox in ActBusies
Can someone tell me what this does/means, please? --Giles 08:48, 19 May 2006 (PDT)
- It means to use the renderbox rather than the human hull as the solid box
- “ // Use render bounds instead of human hull for guys sitting in chairs, etc. ”—ts2do 14:03, 19 May 2006 (PDT)
- Thanks. --Giles 05:36, 20 May 2006 (PDT)
Speech Semaphore
What does it mean by "speech semaphore"?
- it allows the npc to talk even if other teammates are talking (there's 2 semaphores: friends & foes) semaphore just means restriction...allowing 1 to talk at a time—ts2do 17:25, 22 May 2006 (PDT)
Models
This doesn't seem to be true (anymore):
: If the Medic flag is set and the citizentype is set to 3 (rebel), the equivalent models from models/humans/group03m/ are used.
Looking at the textures, there is no such thing as a /group03m/ group - only a single /group03/ group.
Also, is there any trick to using the old sdk/models/humans/male/citizen_sheet skin? --Andreasen 00:43, 22 Sep 2006 (PDT)
- GCFScape reports a
hl2/models/Humans/Group03m/
alive and well inSource Models.gcf
. :) - Also, I originally refrained from specifying that "Default" means Blue Outfit, because I'm not sure that you can't affect the Default from elsewhere. Perhaps with a combination of global variables or something. Are you sure that Default always means Blue? Along those lines, I'm also suspicious that "Unique" means something more than just "regular blue" too. --Giles 02:26, 22 Sep 2006 (PDT)
- Yes, but is the m group used (seeing that the group03 sheet also contains the medic skins)? Strange that the m group doesn't show up in the texture browser.
- I only tested the types out ingame and gave them a description of what they looked like. I'm as puzzled as you. I'll write a todo on them. --Andreasen 03:19, 22 Sep 2006 (PDT)
More pictures
I've taken some nice screen caps of all their five outfits, but do we really need any of them? Those who has played through HL2 should know how a rebel medic looks like, right? --Andreasen 04:23, 22 Sep 2006 (PDT)