Talk:Npc citizen: Difference between revisions

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(How do you get citizens to wear white?)
(This doesn't seem to be correct.)
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How on Xen do you get the citizens to use the "group 2" models/textures (seen in the middle of the picture, with the white shirt)? It's not one of the ''Model'' names in the list. --[[User:Andreasen|Andreasen]] 00:08, 22 Sep 2006 (PDT)
How on Xen do you get the citizens to use the "group 2" models/textures (seen in the middle of the picture, with the white shirt)? It's not one of the ''Model'' names in the list. --[[User:Andreasen|Andreasen]] 00:08, 22 Sep 2006 (PDT)
This doesn't seem to be true (anymore):
: If '''citizentype''' is set to 1 (downtrodden), these are the models used. Other values cause the equivalent models from
models/humans/group02/ (for 2 - refugee) and models/humans/group03/ (for 3 - rebel) to be used. The changes appear only in-game and
not in Hammer.
: If the Medic flag is set and the '''citizentype''' is set to 3 (rebel), the equivalent models from models/humans/group03m/ are used.
Looking at the textures, the ''/group01/'' models seem to be used instead of the ''/group02/'' models, and there is no such thing as a ''/group03m/'' group - only a single ''/group03/'' group.
Also, is there any trick to using the old ''sdk/models/humans/male/citizen_sheet'' skin? --[[User:Andreasen|Andreasen]] 00:43, 22 Sep 2006 (PDT)

Revision as of 00:43, 22 September 2006

16777216 : Use RenderBox in ActBusies

Can someone tell me what this does/means, please? --Giles 08:48, 19 May 2006 (PDT)

It means to use the renderbox rather than the human hull as the solid box
// Use render bounds instead of human hull for guys sitting in chairs, etc. ts2do 14:03, 19 May 2006 (PDT)
Thanks. --Giles 05:36, 20 May 2006 (PDT)

What does it mean by "speech semaphore"?

Regular K

it allows the npc to talk even if other teammates are talking (there's 2 semaphores: friends & foes) semaphore just means restriction...allowing 1 to talk at a time—ts2do 17:25, 22 May 2006 (PDT)

How on Xen do you get the citizens to use the "group 2" models/textures (seen in the middle of the picture, with the white shirt)? It's not one of the Model names in the list. --Andreasen 00:08, 22 Sep 2006 (PDT)

This doesn't seem to be true (anymore):

: If citizentype is set to 1 (downtrodden), these are the models used. Other values cause the equivalent models from
models/humans/group02/ (for 2 - refugee) and models/humans/group03/ (for 3 - rebel) to be used. The changes appear only in-game and
not in Hammer. 
: If the Medic flag is set and the citizentype is set to 3 (rebel), the equivalent models from models/humans/group03m/ are used.

Looking at the textures, the /group01/ models seem to be used instead of the /group02/ models, and there is no such thing as a /group03m/ group - only a single /group03/ group.

Also, is there any trick to using the old sdk/models/humans/male/citizen_sheet skin? --Andreasen 00:43, 22 Sep 2006 (PDT)