Talk:Npc citizen: Difference between revisions
Jump to navigation
Jump to search
(How do you get citizens to wear white?) |
(This doesn't seem to be correct.) |
||
Line 16: | Line 16: | ||
How on Xen do you get the citizens to use the "group 2" models/textures (seen in the middle of the picture, with the white shirt)? It's not one of the ''Model'' names in the list. --[[User:Andreasen|Andreasen]] 00:08, 22 Sep 2006 (PDT) | How on Xen do you get the citizens to use the "group 2" models/textures (seen in the middle of the picture, with the white shirt)? It's not one of the ''Model'' names in the list. --[[User:Andreasen|Andreasen]] 00:08, 22 Sep 2006 (PDT) | ||
This doesn't seem to be true (anymore): | |||
: If '''citizentype''' is set to 1 (downtrodden), these are the models used. Other values cause the equivalent models from | |||
models/humans/group02/ (for 2 - refugee) and models/humans/group03/ (for 3 - rebel) to be used. The changes appear only in-game and | |||
not in Hammer. | |||
: If the Medic flag is set and the '''citizentype''' is set to 3 (rebel), the equivalent models from models/humans/group03m/ are used. | |||
Looking at the textures, the ''/group01/'' models seem to be used instead of the ''/group02/'' models, and there is no such thing as a ''/group03m/'' group - only a single ''/group03/'' group. | |||
Also, is there any trick to using the old ''sdk/models/humans/male/citizen_sheet'' skin? --[[User:Andreasen|Andreasen]] 00:43, 22 Sep 2006 (PDT) |
Revision as of 00:43, 22 September 2006
16777216 : Use RenderBox in ActBusies
Can someone tell me what this does/means, please? --Giles 08:48, 19 May 2006 (PDT)
- It means to use the renderbox rather than the human hull as the solid box
- “ // Use render bounds instead of human hull for guys sitting in chairs, etc. ”—ts2do 14:03, 19 May 2006 (PDT)
- Thanks. --Giles 05:36, 20 May 2006 (PDT)
What does it mean by "speech semaphore"?
- it allows the npc to talk even if other teammates are talking (there's 2 semaphores: friends & foes) semaphore just means restriction...allowing 1 to talk at a time—ts2do 17:25, 22 May 2006 (PDT)
How on Xen do you get the citizens to use the "group 2" models/textures (seen in the middle of the picture, with the white shirt)? It's not one of the Model names in the list. --Andreasen 00:08, 22 Sep 2006 (PDT)
This doesn't seem to be true (anymore):
: If citizentype is set to 1 (downtrodden), these are the models used. Other values cause the equivalent models from models/humans/group02/ (for 2 - refugee) and models/humans/group03/ (for 3 - rebel) to be used. The changes appear only in-game and not in Hammer. : If the Medic flag is set and the citizentype is set to 3 (rebel), the equivalent models from models/humans/group03m/ are used.
Looking at the textures, the /group01/ models seem to be used instead of the /group02/ models, and there is no such thing as a /group03m/ group - only a single /group03/ group.
Also, is there any trick to using the old sdk/models/humans/male/citizen_sheet skin? --Andreasen 00:43, 22 Sep 2006 (PDT)