Talk:Phong: Difference between revisions
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(Phong is old-school.) |
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--[[User:RomeoGuyMapper|RomeoGuyMapper]] 23:58, 20 Sep 2006 (PDT) | --[[User:RomeoGuyMapper|RomeoGuyMapper]] 23:58, 20 Sep 2006 (PDT) | ||
"New"? New to Source perhaps, but phong itself has been around when I was in high-school 10 years ago. --[[User:Andreasen|Andreasen]] 08:23, 21 Sep 2006 (PDT) |
Revision as of 08:23, 21 September 2006
I have started this and intend to work on it over the coming days and add what knowledge I have of how exactly all the paremters available affect the final result of the specularity.
Checking the new shader sdk I don't see the occlusion texture in the code, So I assume it is currently not functional.
--RomeoGuyMapper 23:58, 20 Sep 2006 (PDT)
"New"? New to Source perhaps, but phong itself has been around when I was in high-school 10 years ago. --Andreasen 08:23, 21 Sep 2006 (PDT)