Talk:CBaseFlex: Difference between revisions

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:You don't want to do that.. Unless you don't want flex at NPCs, which would be weird. --[[User:Dutchmega|dutchmega]] 13:07, 7 Aug 2006 (PDT)
:You don't want to do that.. Unless you don't want flex at NPCs, which would be weird. --[[User:Dutchmega|dutchmega]] 13:07, 7 Aug 2006 (PDT)
::Since the latest update there's clientside flex-support. Which basicly means.. no bandwidth for this class. --[[User:Dutchmega|dutchmega]] 10:38, 17 Sep 2006 (PDT)
::Since the latest update there's clientside flex-support. Which basicly means.. no bandwidth for this class. --[[User:Dutchmega|dutchmega]] 10:38, 17 Sep 2006 (PDT)
:::Would be interested in knowing more. We using player models with flex controllers for facial animation in our MP mod so if theres a penalty in doing this I'd like to know more abou this client-side feature. --[[User:Wunderboy|Wunderboy]] 12:08, 17 Sep 2006 (PDT)

Revision as of 12:08, 17 September 2006

What does it do?

Who can explain to me what this class does? :) -- dutchmega

It manages models with flexcontrollers—ts2do 19:00, 20 Apr 2006 (PDT)

Changing the bandwidth needed?

Where should you change it in this class?

You don't want to do that.. Unless you don't want flex at NPCs, which would be weird. --dutchmega 13:07, 7 Aug 2006 (PDT)
Since the latest update there's clientside flex-support. Which basicly means.. no bandwidth for this class. --dutchmega 10:38, 17 Sep 2006 (PDT)
Would be interested in knowing more. We using player models with flex controllers for facial animation in our MP mod so if theres a penalty in doing this I'd like to know more abou this client-side feature. --Wunderboy 12:08, 17 Sep 2006 (PDT)