User:Andreasen: Difference between revisions
(Updated my page with another feat.) |
m (Changed things a little.) |
||
Line 1: | Line 1: | ||
[[Image:AndreasensProof.jpg|thumb|right|400px|Sometimes I don't know where I am, so I take pictures to confirm what's really real.]] | [[Image:AndreasensProof.jpg|thumb|right|400px|Sometimes I don't know where I am, so I take pictures to confirm what's really real.]] | ||
Cheeky perfectionist [[Half-Life 2|HL2:SP]] mapper who hasn't finished a map in his life despite having mapped since the days of System Shock 2. | Cheeky perfectionist [[Half-Life 2|HL2:SP]] mapper who hasn't finished a map in his life despite having mapped since the days of System Shock 2. Prefers horror themes. When playing others' maps, <code>sv_cheats 1</code>, <code>god</code> is mostly his key to survival. | ||
Feels a little selfishly about adding to the wiki community: | Feels a little selfishly about adding to the wiki community: | ||
Line 11: | Line 11: | ||
Plans on researching [[env_laser]]s, but don't hold your breath. Really. | Plans on researching [[env_laser]]s, but don't hold your breath. Really. | ||
(I'm still on vacation from this wiki. At least I should be. I'll be back some day, but don't know when.) | (I'm still on vacation from this wiki. At least I should be. I'll be back some day, but don't know when.) |
Revision as of 20:40, 10 September 2006
Cheeky perfectionist HL2:SP mapper who hasn't finished a map in his life despite having mapped since the days of System Shock 2. Prefers horror themes. When playing others' maps, sv_cheats 1
, god
is mostly his key to survival.
Feels a little selfishly about adding to the wiki community: "I want to play maps, many maps and good ones too. That means I want maps to be created and finished. Now what is the easiest and most efficient way for me to contribute to the quality and quantity of maps being released? Simple: Make sure that the wiki, that just about all these mappers use, is in top condition."
Knows nothing about l33t coding. Does everything by trial and error.
Apparently has this thing for ladders, env_beams, snipers, damage types, brush entities, gib shooting entities, item entities and their pics, template entity management, and prefabs.
Plans on researching env_lasers, but don't hold your breath. Really.
(I'm still on vacation from this wiki. At least I should be. I'll be back some day, but don't know when.)