Template:KV visiblebrush/strings: Difference between revisions

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{{Strings subpage
{{Strings subpage
| number = 1
| number = 8
| en = 1
| en = 8
| zh = 1}}
| zh = 8
}}
 
* {{{{PAGENAME}}|MiniTitle-1}}
* {{{{PAGENAME}}|MiniTitle-2}}
* {{{{PAGENAME}}|Desc-1}}
* {{{{PAGENAME}}|Desc-2}}
* {{{{PAGENAME}}|Desc-3}}
* {{{{PAGENAME}}|Desc-4}}
* {{{{PAGENAME}}|Desc-5}}
* {{{{PAGENAME}}|Desc-6}}


<onlyinclude>{{#switch:{{Language}}
<onlyinclude>{{#switch:{{{1|}}}
|#default={{minititle|Internal keyvalues used by [[VRAD]]}}
|Minititle-1={{#switch:{{Language}}
{{KV|Minimum Light Level|intn=_minlight|normal|Minimum amount of light to hit this brush (monochromatic). Values over 1 are overbright, and will bloom in [[HDR]] mode.}}
    |#default={{minititle|Internal keyvalues used by [[VRAD]]}}
{{KV|Cast Lightmap Shadows|intn=vrad_brush_cast_shadows|boolean|Determines if this entity will cast [[lightmap]] shadows.
    |zh={{minititle|由[[VRAD]]使用的内部键值}}
|since={{src07}} }}
    }}
{{minititle|VisibleBrush}}
|Minititle-2={{#switch:{{Language}}
{{KV Rendermode}}
    |#default={{minititle|Visible Brush}}
{{#if: {{{b4l4d|}}}|{{KV Render FX|l4d=b4}} |{{#if: {{{postl4d|}}} | {{KV Render FX|l4d=onlyafter}} | {{KV Render FX}} }}}}
    |zh={{minititle|visible brush}}
{{KV|Render FX / Transparency (0–255)|intn=renderamt|int 0-255|Transparency amount; requires a Render Mode other than '''Normal'''. 0 is invisible, 255 is fully visible.|nofgd={{{nofgd|}}}}}
    }}
{{KV|Render Color (R G B)|intn=rendercolor|color255|Color tint.|nofgd={{{nofgd|}}}}}
|Desc-1={{#switch:{{Language}}
{{KV|Texture Frame|intn=texframeindex|int|nofgd=1|The frame number for any animated textures on this entity.}}
    |#default=Minimum amount of light to hit this brush (monochromatic). Values over 1 are overbright, and will bloom in [[HDR]] mode.
{{KV Shadow|prep2={{{prep2|}}}}}
    |zh=最小光照量,以击中此画笔(单色)。超过1的值是过亮的,并且在[[HDR]]模式下会泛光。
{{#switch: {{{b4l4d|}}}
    }}
|1={{KV DXLevelChoice}}
|Desc-2={{#switch:{{Language}}
|onlyafter={{KV SystemLevelChoice}}
    |#default=Determines if this entity will cast [[lightmap]] shadows.
|{{KV SystemLevelChoice}}
    |zh=确定此实体是否会投射[[lightmap]]阴影。
{{KV DXLevelChoice}}
    }}
|Desc-3={{#switch:{{Language}}
    |#default=Transparency amount; requires a Render Mode other than '''Normal'''. 0 is invisible, 255 is fully visible.
    |zh=透明度;需要非'''正常'''渲染模式。0是不可见的,255是完全可见的。
    }}
|Desc-4={{#switch:{{Language}}
    |#default=Color tint.
    |zh=色调。
    }}
|Desc-5={{#switch:{{Language}}
    |#default=The frame number for any animated textures on this entity.
    |zh=此实体上任何动画纹理的帧数。
    }}
|Desc-6={{#switch:{{Language}}
    |#default=When this entity is damaged, it will be filtered by this entity's {{L|filter|filter}}.
    |zh=当此实体受到伤害时,它将被此实体的{{L|filter|过滤器}}过滤。
}}
}}
|zh={{minititle|Visible Brush}}
}}</onlyinclude>
{{KV|Minimum Light|intn=_minlight|float|击中此画笔的最小光量。 0 表示无,1 表示正常,2 表示加倍。}}
{{KV|Damage Filter Name|intn=damagefilter|targetname|当这个实体受到伤害时,它会被这个实体{{L|filter|过滤}}。}}
{{KV|{{L|Render Mode}}|intn=rendermode|choices|在该实体上设置非标准渲染模式。}}
:{{ExpandBox|
:*0: Normal
:*1: Color
:*2: Texture
:*3: Glow
:*4: Solid/Alphatest
:*5: Additive
:*6: Removed, does nothing
:*7: Additive Fractional Frame
:*8: Alpha Add
:*9: World Space Glow
:*10: Don't Render}}
{{KV|Render FX|intn=renderfx|choices|外观效果的预设模式。}}
:{{ExpandBox|
:*'''0:''' None
:*'''1:''' Slow Pulse
:*'''2:''' Fast Pulse
:*'''3:''' Slow Wide Pulse
:*'''4:''' Fast Wide Pulse
:*'''5:''' Slow Fade Away
:*'''6:''' Fast Fade Away
:*'''7:''' Slow Become Solid
:*'''8:''' Fast Become Solid
:*'''9:''' Slow Strobe
:*'''10:''' Fast Strobe
:*'''11:''' Faster Strobe
:*'''12:''' Slow Flicker
:*'''13:''' Fast Flicker
:*'''14:''' Constant Glow
:*'''15:''' Distort
:*'''16:''' Hologram (Distort + fade)
:*'''17:''' Scale Up
:*'''22:''' Spotlight FX
:*'''23:''' Cull By Distance
:*'''24:''' Fade Wider Pulse
:*'''26:''' Fade Near}}
:{{todo|18-21, 25}}
{{KV|Render FX / Transparency (0 - 255)|intn=renderamt|int|透明度量,需要'''正常'''(Normal)以外的渲染模式。 0 是不可见的,255 是完全可见的。}}
{{KV|Render Color (R G B)|intn=rendercolor|color255|色调。}}
{{KV|Shadow Cast Distance|intn=shadowcastdist|int|设置实体投射动态阴影的距离。 0 表示与{{ent|shadow_control}}实体相同的默认距离。|nofgd=1}}
{{KV|Shadows|intn=vrad_brush_cast_shadows|nofgd=1|int|确定该实体是否会投射{{L|lightmap|光照贴图}}阴影。
:*0: No shadows
:*1: Cast shadows}}
{{KV|Disable Shadows|intn=disableshadows|boolean|防止实体创建廉价的渲染到纹理阴影。不影响{{L|shadow mapping|阴影贴图}}。}}
{{KV|Disable Receiving Shadows|intn=disablereceiveshadows|boolean|防止实体接收自身的阴影。}}
{{KV|Texture Frame|intn=texframeindex|int|nofgd=1|此实体上任何动画纹理的帧数。}}<!--
-->{{#if:{{{l4d|}}}|{{KV|Minimum CPU Level|intn=mincpulevel|choices|CPU 级别低于此值的用户将无法在游戏中看到此对象。目前还不清楚 CPU 级别是如何决定的,但大多数系统都被归类为“高”。|since=L4D}}
{{KV|Maximum CPU Level|intn=maxcpulevel|choices|
:*0: Default(默认)
:*1: Low(低)
:*2: Medium(中)
:*3: High(高)|since=L4D}}
{{KV|Minimum GPU Level|intn=mingpulevel|choices|since=L4D}}
{{KV|Maximum GPU Level|intn=maxgpulevel|choices|:*0: Default
:*1: Very low(非常低)
:*2: Low
:*3: Medium
:*4: High|since=L4D}}}}<noinclude>{{KV|Minimum CPU Level|intn=mincpulevel|choices|CPU 级别低于此值的用户将无法在游戏中看到此对象。目前还不清楚 CPU 级别是如何决定的,但大多数系统都被归类为“高”。|since=L4D}}
{{KV|Maximum CPU Level|intn=maxcpulevel|choices|
:*0: Default(默认)
:*1: Low(低)
:*2: Medium(中)
:*3: High(高)|since=L4D}}
{{KV|Minimum GPU Level|intn=mingpulevel|choices|since=L4D}}
{{KV|Maximum GPU Level|intn=maxgpulevel|choices|:*0: Default
:*1: Very low(非常低)
:*2: Low
:*3: Medium
:*4: High|since=L4D}}
}}}}</onlyinclude>

Revision as of 17:33, 13 August 2024

English (en)中文 (zh)
Icon-settings.png
Subpage of strings
It contains various translatable and untranslatable strings that are used in the template or anywhere else.
Icon-gnome-document-open.pngDocumentation
Number of strings:8
Approximate status of translation:English (en) 100% 中文 (zh) 100% 
  • Minimum amount of light to hit this brush (monochromatic). Values over 1 are overbright, and will bloom in HDR mode.
  • Determines if this entity will cast lightmap shadows.
  • Transparency amount; requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
  • Color tint.
  • The frame number for any animated textures on this entity.
  • When this entity is damaged, it will be filtered by this entity's filter(en).