Dlight: Difference between revisions
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Important:Due to how lightmap smoothing works, dlights will always act flat shaded even on smooth-shaded brush surfaces.
Bug:In
GoldSrc, dlights do not work properly on surfaces that aren't set to 1.0 texel scale (a bug inherited from
Quake). This is best demonstrated by the glow from active Quad Damage in
Deathmatch Classic. [todo tested in ?]
SirYodaJedi (talk | contribs) (Created page with "{{stub}}{{DISPLAYTITLE:dlight}} A dynamic light on an lightmap. == See also == * elight * light_dynamic Category:Glossary") |
SirYodaJedi (talk | contribs) No edit summary |
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{{stub}}{{DISPLAYTITLE:dlight}} | {{stub}}{{DISPLAYTITLE:dlight}} | ||
A dynamic light on an [[lightmap]]. | A dynamic light on an [[lightmap]]. | ||
{{ModernImportant|Due to how lightmap smoothing works, dlights will always act flat shaded even on smooth-shaded brush surfaces.}} | |||
{{bug|In {{goldsrc|2}}, dlights do not work properly on surfaces that aren't set to 1.0 texel scale (a bug inherited from {{quake|2}}). This is best demonstrated by the glow from active Quad Damage in {{dmc|2}}.}} | |||
== See also == | == See also == |
Revision as of 20:59, 12 August 2024
A dynamic light on an lightmap.




