Ru/Security Camera: Difference between revisions
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| [[File:Camera.jpg|right|thumb|150px|Следит постоянно.]] | [[File:Camera.jpg|right|thumb|150px|Следит постоянно.]] | ||
Latest revision as of 13:17, 9 August 2024

This article needs more  links to other articles to help
 links to other articles to help  integrate it into the encyclopedia. Please help improve this article by adding links
 integrate it into the encyclopedia. Please help improve this article by adding links  that are relevant to the context within the existing text.
 that are relevant to the context within the existing text.
January 2024
 links to other articles to help
 links to other articles to help  integrate it into the encyclopedia. Please help improve this article by adding links
 integrate it into the encyclopedia. Please help improve this article by adding links  that are relevant to the context within the existing text.
 that are relevant to the context within the existing text.January 2024

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 Камера видеонаблюдения — это не управляемый игроком персонаж (NPC), она автоматически следит за игроком, пока он находится в поле зрения камеры, также как в
 Камера видеонаблюдения — это не управляемый игроком персонаж (NPC), она автоматически следит за игроком, пока он находится в поле зрения камеры, также как в  Portal. Камера в
 Portal. Камера в  Portal 2 не требует func_portal_detector для открепления, в отличие от
 Portal 2 не требует func_portal_detector для открепления, в отличие от  Portal.
 Portal.
Создание
- Создайте npc_security_camera с помощью entity tool.
- Поместите энтити в любом месте трёхмерного вида.
- Щёлкните энтити дважды, чтобы настроить её свойства.
Свойства
Skin (вариант текстуры)
- Значение - Skin 0: чистая - Skin 1: грязная 




























