Env pinch: Difference between revisions

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{{this is a|point entity|name=env_pinch|game=Black Mesa}} This entity creates pinch with scaling effect, the pinch is sprite with refraction that uses {{code|effects/strider_pinch_dudv}} texture.
{{this is a|point entity|name=env_pinch|game=Black Mesa}} This entity creates pinch with scaling effect, the pinch is sprite with refraction that uses {{code|effects/strider_pinch_dudv}} texture.
{{bug|The sprite disappear when player don't see [[origin]] of this entity.}}
{{bug|The sprite disappear when player don't see [[origin]] of this entity.}}
{{important|You need to put the texture into {{code|custom}} folder, otherwise you will see the chessboard texture, also, the console will spam
{{code|Material effects/strider_pinch_dudv has bad reference count 0 when being bound}} error message. Not in {{bms12|4}} (the mod version).
{{expand|title=Example.|noborder=1|1=
<br>
<gallery mode=packed heights=250px>
File:envpinchfxbug2.jpg| thumb | left |The bug if you will not have the texture in the {{code|custom}} folder.
</gallery>
}}
}}
{{back |Black Mesa Level Creation}}
{{back |Black Mesa Level Creation}}



Revision as of 05:57, 7 August 2024

Envpinchfx.jpg

env_pinch is a point entity available in Black Mesa Black Mesa. This entity creates pinch with scaling effect, the pinch is sprite with refraction that uses effects/strider_pinch_dudv texture.

Icon-Bug.pngBug:The sprite disappear when player don't see origin of this entity.  [todo tested in ?]
Icon-Important.pngImportant:You need to put the texture into custom folder, otherwise you will see the chessboard texture, also, the console will spam

Material effects/strider_pinch_dudv has bad reference count 0 when being bound error message. Not in Black Mesa (mod) Black Mesa (mod) (the mod version).

Example.

Black Mesa Level Creation

Keyvalues

Life Time (timer) <float>
Amount of time before Finish input after Start input.
Start Size (startsize) <float>
Start size.
End Size (endsize) <float>
End size.


Flags

Remove after pinch fx is finished : [65536]
If this flag is unchecked - this entity will not be removed after Finish input.

Inputs

Start <void>
Start the pinch effect.
Note.pngNote:If fired after Stop input, this input will give restart effect.
Stop <void>
Stop Life Time and make the pinch effect infinite.
Finish <void> !FGD
Finish the pinch effect and fire OnFinish output (also removes entity if the flag is checked).


Outputs

OnFinish
Fires when pinch effect is finished.