Env pinch: Difference between revisions
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Important:You need to put the texture into custom folder, otherwise you will see the chessboard texture, also, the console will spam
Note:If fired after Stop input, this input will give restart effect.
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{{this is a|point entity|name=env_pinch|game=Black Mesa}} This entity creates pinch with scaling effect, the pinch is sprite with refraction that uses {{code|effects/strider_pinch_dudv}} texture. | {{this is a|point entity|name=env_pinch|game=Black Mesa}} This entity creates pinch with scaling effect, the pinch is sprite with refraction that uses {{code|effects/strider_pinch_dudv}} texture. | ||
{{bug|The sprite disappear when player don't see [[origin]] of this entity.}} | {{bug|The sprite disappear when player don't see [[origin]] of this entity.}} | ||
{{important|You need to put the texture into {{code|custom}} folder, otherwise you will see the chessboard texture, also, the console will spam | |||
{{code|Material effects/strider_pinch_dudv has bad reference count 0 when being bound}} error message. Not in {{bms12|4}} (the mod version). | |||
{{expand|title=Example.|noborder=1|1= | |||
<br> | |||
<gallery mode=packed heights=250px> | |||
File:envpinchfxbug2.jpg| thumb | left |The bug if you will not have the texture in the {{code|custom}} folder. | |||
</gallery> | |||
}} | |||
}} | |||
{{back |Black Mesa Level Creation}} | {{back |Black Mesa Level Creation}} | ||
Revision as of 05:57, 7 August 2024
env_pinch
is a point entity available in Black Mesa. This entity creates pinch with scaling effect, the pinch is sprite with refraction that uses effects/strider_pinch_dudv texture.

Material effects/strider_pinch_dudv has bad reference count 0 when being bound error message. Not in Black Mesa (mod) (the mod version).
Keyvalues
- Life Time (timer) <float>
- Amount of time before Finish input after Start input.
- Start Size (startsize) <float>
- Start size.
- End Size (endsize) <float>
- End size.
Flags
- Remove after pinch fx is finished : [65536]
- If this flag is unchecked - this entity will not be removed after Finish input.
Inputs
- Start <void>
- Start the pinch effect.

- Stop <void>
- Stop Life Time and make the pinch effect infinite.
- Finish <void> !FGD
- Finish the pinch effect and fire OnFinish output (also removes entity if the flag is checked).
Outputs
- OnFinish
- Fires when pinch effect is finished.