Npc turret floor: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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*'''Toggle''' | *'''Toggle''' | ||
: Toggle this entity. | : Toggle this entity. | ||
==Outputs== | ==Outputs== | ||
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* '''OnPhysGunDrop''' | * '''OnPhysGunDrop''' | ||
: Released by physgun | : Released by physgun | ||
==See Also== | ==See Also== | ||
* [[npc_turret_ceiling]] | * [[npc_turret_ceiling]] | ||
* [[npc_turret_ground]] | * [[npc_turret_ground]] | ||
[[Category:Entities]][[Category:NPCs]] | [[Category:Entities]][[Category:NPCs]] |
Revision as of 23:34, 5 August 2006
Entity Description
A three-legged turret, equipped with a weaker variant of an AR2. It is unstable and falls over easily, but cannot be destroyed. It scans a 90 degree area, and will lock on to a target and fire at said target until it is out of range or can't be seen.
If placed in a squad, it might share enemies with its squad.

Keyvalues
Flags
- 1 : Wait Till Seen
- 2 : Gag
- No IDLE sounds until angry
- 4 : Fall to ground
- Unchecked means *teleport* to ground
- 8 : Drop Healthkit
- 16 : Efficient - Don't acquire enemies or avoid obstacles
- 32 : Autostart
- 64 : Start Inactive
- 128 : Fast Retire
- Template:Ep1 add
- 512 : Fade Corpse
- 1024 : Think outside PVS
- 2048 : Template NPC
- Will not spawn, used by npc_template_maker but not point_template
- 4096 : Do Alternate collision for this NPC (player avoidance)
- 8192 : Don't drop weapons
- Template:Ep1 add
- Dont give way to player
Inputs
- Toggle this entity.
Outputs
- Template:O basenpc
- OnDeploy
- Turret is becoming active and dangerous.
- OnRetire
- Turret is becoming inactive and harmless.
- OnTipped
- Turret has been tipped over and is inactive.
- OnPhysGunPickup
- Picked up with physgun
- OnPhysGunDrop
- Released by physgun