Func vehicleclip: Difference between revisions
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{CD|CFuncVehicleClip|file1=bmodels.cpp}} | {{CD|CFuncVehicleClip|file1=bmodels.cpp}} | ||
{{this is a|brush entity|name=func_vehicleclip}} It acts as a functional [[clip]] or barrier affecting vehicle entities, such as the jeep or airboat. | {{this is a|brush entity|name=func_vehicleclip}} It acts as a functional [[clip]] or barrier affecting vehicle entities, such as the jeep or airboat. Any texture can be used, although <code>tools/toolscontrolclip</code> is recommended. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 11:07, 5 August 2024
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CFuncVehicleClip |
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func_vehicleclip
is a brush entity available in all Source games. It acts as a functional clip or barrier affecting vehicle entities, such as the jeep or airboat. Any texture can be used, although
tools/toolscontrolclip
is recommended.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.