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Func physbox multiplayer: Difference between revisions

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{{CD|CPhysBoxMultiplayer|file1=props.cpp}}
{{CD|CPhysBoxMultiplayer|file1=props.cpp}}
{{this is a|brush entity|name=func_physbox_multiplayer}} It is identical to {{ent|func_physbox}}, except not Solid to players by default and the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.  
{{this is a|brush entity|name=func_physbox_multiplayer}} It is identical to {{ent|func_physbox}}, except not Solid to players by default and the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.  
{{confirm|Can become clientside if small enough similar to [[Clientside prop physics]]}}





Latest revision as of 13:45, 30 July 2024

Icon-NotInFGD.png
This entity is not in the FGD by default, except in Counter-Strike: SourceCounter-Strike: Global Offensive.
See below for instructions on making it available.
C++ Class hierarchy
CPhysBoxMultiplayer
CPhysBox
CBreakable
CBaseEntity
C++ props.cpp

func_physbox_multiplayer is a brush entity available in all Source Source games. It is identical to func_physbox, except not Solid to players by default and the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.


Note.pngNote:All Keyvalues / Inputs / Outputs are same as func_physbox.

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FGD Code

 @SolidClass base(func_physbox) = func_physbox_multiplayer: "This entity is identical to func_physbox, " +
     "except the runtime collisions use a more bouncy method that avoids " +
     "the prediction errors normal physics objects get."
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