$no draw: Difference between revisions
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Bug:Doesn't actually skip drawing the faces, but instead acts like an $alphatest texture that is completely transparent. (tested in
) [todo tested in ?]
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{{ | {{this is a|shader parameter|name=$no_draw}} It is a setting that causes the material to not be drawn or rendered at all. Usually used to quickly hide parts of a model, without having to make a transparent texture. | ||
Similar to [[%CompileNoDraw]], except this can be applied to models. This can be used as a workaround to the broken "Removemodel" on [[$lod]]. | Similar to [[%CompileNoDraw]], except this can be applied to models. This can be used as a workaround to the broken "Removemodel" on [[$lod]], or to have a material disappear in a specific skin. | ||
{{bug|Doesn't actually skip drawing the faces, but instead acts like an {{cmd|$alphatest}} texture that is completely transparent. (tested in {{dods}}) }} | {{bug|Doesn't actually skip drawing the faces, but instead acts like an {{cmd|$alphatest}} texture that is completely transparent. (tested in {{dods}}) }} |
Revision as of 17:54, 27 July 2024


$no_draw
is a material shader parameter available in all Source games. It is a setting that causes the material to not be drawn or rendered at all. Usually used to quickly hide parts of a model, without having to make a transparent texture.
Similar to %CompileNoDraw, except this can be applied to models. This can be used as a workaround to the broken "Removemodel" on $lod, or to have a material disappear in a specific skin.


Example
VertexLitGeneric
{
$no_draw 1
}