This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

Weapon handgrenade (GoldSrc): Difference between revisions

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{{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}}
{{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}}
[[File:V_grenade_goldsrc.png|thumb|right|link=|Viewmodel.]]
[[File:V_grenade_goldsrc.png|thumb|right|link=|Viewmodel.]]
{{CD|CHandGrenade|goldsrc=1}}
{{this is a|point entity|name=weapon_handgrenade|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
{{this is a|point entity|name=weapon_handgrenade|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
The Fragmentation Grenade is a timed explosive that detonates five seconds after its pin is pulled. The explosion has a medium-sized radius, and the closer to the explosion an enemy is, the more damage they will suffer. The player can carry up to 10 Fragmentation Grenades.
The Fragmentation Grenade is a timed explosive that detonates five seconds after its pin is pulled. The explosion has a medium-sized radius, and the closer to the explosion an enemy is, the more damage they will suffer. The player can carry up to 10 Fragmentation Grenades.

Revision as of 01:11, 26 July 2024

Viewmodel.
C++ Class hierarchy
CHandGrenade
CBasePlayerWeapon
CBasePlayerItem
CBaseAnimating
CBaseDelay
CBaseEntity
C++ handgrenade.cpp

weapon_handgrenade is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift. The Fragmentation Grenade is a timed explosive that detonates five seconds after its pin is pulled. The explosion has a medium-sized radius, and the closer to the explosion an enemy is, the more damage they will suffer. The player can carry up to 10 Fragmentation Grenades.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.

Gallery