Id Tech 2: Difference between revisions
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{{todo|Mention {{fte|4}}, a notable fork of the Quake I engine. See [[Quake#Source ports]] for more info.}} | {{todo|Mention {{fte|4}}, a notable fork of the Quake I engine. See [[Quake#Source ports]] for more info.}} | ||
{{Infobox engine | {{Infobox engine | ||
|title = id Tech 2 | |title = id Tech 2 | ||
|image = Quake_-_Background.png | |image = Quake_-_Background.png | ||
|developer = id Software | |developer = id Software |
Revision as of 15:51, 23 July 2024
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This is a disambiguation page, a list of pages that otherwise might share the same title.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.

This page documents information about an engine not developed by Valve. This information is documented here because it has technical and/or historical relevance to Valve's engines.
Todo: Mention
FTE, a notable fork of the Quake I engine. See Quake#Source ports for more info.

id Tech 2
Developer(s)
id Software
Release date(s)
21 December 1999 (Source code release)
Platform(s)
License
Links
Successor
id Tech 2, also known as Quake engine, is an engine created by
id Software for
Quake, and later modified for
Quake II. It was used as the foundation for
GoldSrc and all subsequent
Valve engines.
id Tech 2 consists of the following two "branches":
- The
Quake Engine, developed for Quake and used by several other games
- The
Quake II Engine, developed for Quake II and used by several other games
Both id Tech 2 engine branches were later made open-source under GNU GPL 2.0 (or later) license.