Template:WeaponSpawnL4D/en: Difference between revisions

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== See Also ==
== See Also ==
{{#if: {{{seealso_add|}}}|{{{seealso_add}}}|}}
{{{seealso_add|}}}
* {{#if: {{{isweapon|}}}|{{ent|weapon_spawn}}|{{ent|weapon_item_spawn}}}}
* {{#if: {{{isweapon|}}}|{{ent|weapon_spawn}}|{{ent|weapon_item_spawn}}}}
* {{ent|Info_map_parameters/Left_4_Dead_series|alt=info_map_parameters}}
* {{ent|Info_map_parameters/Left_4_Dead_series|alt=info_map_parameters}}

Revision as of 09:43, 21 July 2024

C++ Class hierarchy
???
CBaseEntity

weapon_{{{weapon}}}_spawn is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is possible spawn point for {{{weapon}}}.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)

Keyvalues

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Outputs

OnItemSpawn  (only in Left 4 Dead)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.

See Also