Template:WeaponSpawnL4D/en: Difference between revisions
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__NOEDITSECTION__ | __NOEDITSECTION__ | ||
{{CD|{{{class}}}}} | {{CD|{{{class|???}}}}} | ||
{{this is a | {{this is a | ||
| point entity | | point entity | ||
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| {{#if: {{{l4d2only|}}}|game|series}}={{#if: {{{l4d2only|}}}|Left 4 Dead 2|Left 4 Dead}} | | {{#if: {{{l4d2only|}}}|game|series}}={{#if: {{{l4d2only|}}}|Left 4 Dead 2|Left 4 Dead}} | ||
| nocat = {{#if:{{NAMESPACE}}|1|0}} | | nocat = {{#if:{{NAMESPACE}}|1|0}} | ||
}} It is possible spawn point for | }} It is possible spawn point for {{{fancy_name|{{{weapon}}}}}}. {{{description_add|}}} | ||
__NOTOC__ | __NOTOC__ | ||
== Flags == | == Flags == |
Revision as of 09:41, 21 July 2024
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weapon_{{{weapon}}}_spawn
is a point entity available in Left 4 Dead series. It is possible spawn point for {{{weapon}}}.
Flags
- Enable Physics : [1]
- Must Exist : [2]
Keyvalues
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Outputs
- OnItemSpawn (only in
)
- Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
See Also
- weapon_item_spawn
- info_map_parameters
- info_map_parameters_versus
- [[Weapon_{{{weapon}}}|weapon_{{{weapon}}}]]