Item healthkit (GoldSrc): Difference between revisions
		
		
		
		
		
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)  | 
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{{tabs|item_healthkit|goldsrc=1|source=1|main=source}}  | {{tabs|item_healthkit|goldsrc=1|source=1|main=source}}  | ||
{{this is a|point entity|name=item_healthkit|  | [[File:W medkit goldsrc.png|thumb|right|200px|Worldmodel.]]  | ||
{{this is a|point entity|name=item_healthkit|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  | |||
==Description==  | ==Description==  | ||
This item restores an amount of health points for players pickup.  | This item restores an amount of health points for players on pickup: 15 on Easy and Medium difficulty, 10 on Hard. This amount is controlled by the convar <code>sk_healthkit1/2/3 <nowiki><int></nowiki></code> for each difficulty.  | ||
In a deathmatch game, the item respawns 30 seconds after being collected.   | |||
==Key Values==  | ==Key Values==  | ||
{{Hl1_kv_targetx}}  | {{Hl1_kv_targetx}}  | ||
Revision as of 12:31, 18 July 2024
item_healthkit  is a   point entity  available in 
 Half-Life, 
 Half-Life: Opposing Force, and 
 Half-Life: Blue Shift.
Description
This item restores an amount of health points for players on pickup: 15 on Easy and Medium difficulty, 10 on Hard. This amount is controlled by the convar sk_healthkit1/2/3 <int> for each difficulty.
In a deathmatch game, the item respawns 30 seconds after being collected.
Key Values
- Target (target) <targetname>
 - The targetname of an entity this entity will trigger when activated.
 
- Delay before trigger (delay) <integer>
 - Delay in seconds before firing the targeted entity.
 
- Killtarget (killtarget) <targetname>
 - Entity to remove when activated.
 
- Name (targetname) <string>
 - The targetname that other entities refer to this entity by.
 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Flags
- Not In Deathmatch : [2048]
 - Prevent this entity from attempting to spawn when 
deathmatch(multiplayer) is enabled. 
Categories: 
- Point entities
 - Non-internal Half-Life entities
 - Half-Life entities
 - Half-Life point entities
 - Non-internal Half-Life: Opposing Force entities
 - Half-Life: Opposing Force entities
 - Half-Life: Opposing Force point entities
 - Non-internal Half-Life: Blue Shift entities
 - Half-Life: Blue Shift entities
 - Half-Life: Blue Shift point entities