Game text: Difference between revisions
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(Also cannot see Channel 0 in that list either. I'm confused.) |
(Also see env_message.) |
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==Also See== | ==Also See== | ||
* [[env_message]] - A similar entity that displays already defined messages from <code>titles.txt</code>. | |||
* [[point_message]] - A similar entity that displays a small custom message at a specific position in the game world. | * [[point_message]] - A similar entity that displays a small custom message at a specific position in the game world. | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 18:31, 3 September 2006
Entity Description
An entity that displays text on player's screens. This text can be defined directly in the Hammer editor (unlike the similar env_message entity).
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- master
- <target_destination> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
- message
- <string> Message to display onscreen. \n signifies a new line in the text.
- x
- <float> Horizontal position on the player's screens to draw the text. The value should be between 0 and 1, where 0 is the far left of the screen and 1 is the far right. -1 centers the text.
- y
- <float> Vertical position on the player's screens to draw the text. The value should be between 0 and 1, where 0 is the top of the screen and 1 is the bottom. -1 centers the text.
- effect
- <choices> Text Effect.
Literal value Description 0 Fade In/Out 1 Credits 2 Scan Out
- color
- <color255> Color1.
- color2
- <color255> Color2.
- fadein
- <float> The time it should take for the text to fully fade in.
- fadeout
- <float> The time it should take for the text to fade out, after the hold time has expired.
- holdtime
- <float> The time the text should stay onscreen, after fading in, before it begins to fade out.
- fxtime
- <float> If the 'Text Effect' is set to Scan Out, this is the time it should take to scan out all the letters in the text.
- channel
- <choices> Text Channel. You can have up to four individual game_text messages onscreen at once, stored in channels. Select which channel this text should be placed in, which will overwrite any active message already in that channel.
Literal value Description 1 Channel 1 2 Channel 2 3 Channel 3 4 Channel 4
Flags
- 1 : All Players
Inputs
- Template:I targetname
- Display
- Display the message text.
Outputs
Also See
- env_message - A similar entity that displays already defined messages from
titles.txt
. - point_message - A similar entity that displays a small custom message at a specific position in the game world.