Weapon crossbow (GoldSrc): Difference between revisions
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==Gallery== | ==Gallery== | ||
<gallery mode=nolines widths=256px heights=200px> | <gallery mode=nolines widths=256px heights=200px> | ||
File:V_crossbow_goldsrc_hd.png | File:V_crossbow_goldsrc_hd.png|Viewmodel from the [[HD Pack]]. | ||
File:W_crossbow_goldsrc.png | File:W_crossbow_goldsrc.png|Worldmodel. | ||
File:W_crossbow_goldsrc_hd.png | File:W_crossbow_goldsrc_hd.png|Ditto, HD Pack. | ||
</gallery> | </gallery> | ||
[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|c]] | [[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|c]] | ||
Revision as of 05:04, 17 July 2024
weapon_crossbow is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
The weapon can hold 5 bolts and up to 55 bolts can be carried (including a round into the weapon). A box of bullets can be placed with ammo_crossbow.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Placement (sequence) <choices>
- *0 : Normal (flat)
- *1 : Realistic (tilted)
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Gallery
Viewmodel from the HD Pack.
Categories:
- Half-Life
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Half-Life Entities
- Half-Life Weapons