This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

Weapon egon (GoldSrc): Difference between revisions

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{{this is a|point entity|name=weapon_egon|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
{{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}}
{{this is a|point entity|name=weapon_egon|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
[[File:V_egon_goldsrc.png|thumb|right|Viewmodel.]]
[[File:V_egon_goldsrc.png|thumb|right|Viewmodel.]]
The Gluon Gun fires a constant vortex of spiralling energy beams capable of destroying anything that it connects within seconds. The beam deals massive damage with considerable radial damage at the point of impact and is highly accurate at long range. This can be replenished by {{ent|ammo_gaussclip (GoldSrc)|alt=ammo_gaussclip}}.
The Gluon Gun fires a constant vortex of spiralling energy beams capable of destroying anything that it connects within seconds. The beam deals massive damage with considerable radial damage at the point of impact and is highly accurate at long range. This can be replenished by {{ent|ammo_gaussclip (GoldSrc)|alt=ammo_gaussclip}}.

Revision as of 02:47, 17 July 2024

weapon_egon is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

Viewmodel.

The Gluon Gun fires a constant vortex of spiralling energy beams capable of destroying anything that it connects within seconds. The beam deals massive damage with considerable radial damage at the point of impact and is highly accurate at long range. This can be replenished by ammo_gaussclip.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.

Gallery