This article's documentation is for the "GoldSrc" engine. Click here for more information.

Weapon glock (Half-Life 1): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
m (New pics)
Line 1: Line 1:
[[File:weapon_9mmhandgun.png|thumb|right|250px|The Glock 17 seen in [[Half-Life]], [[Half-Life: Opposing Force]] and [[Half-Life: Blue Shift]] with the [[HD Pack]] disabled.]]
[[File:weapon_9mmhandgun_hd.png|thumb|right|250px|The Beretta seen in [[Half-Life]], [[Half-Life: Opposing Force]] and [[Half-Life: Blue Shift]] with the [[HD Pack]] enabled.]]
{{this is a|point entity|name=weapon_9mmhandgun|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
{{this is a|point entity|name=weapon_9mmhandgun|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
 
[[File:V_9mmhandgun_goldsrc.png|thumb|right|Viewmodel, based on the {{w|icon=0|Glock 17}}.]]
The pistol used in the Half-Life series. This weapon can be represented by two different class names, <code>weapon_9mmhandgun</code> and <code>weapon_glock</code>. Unlike many other entities that have their same class name in Half-Life and [[Half-Life: Source]], only <code>weapon_glock</code> will work in the Source version of the game.
The pistol used in the Half-Life series. This weapon can be represented by two different class names, <code>weapon_9mmhandgun</code> and <code>weapon_glock</code>. Unlike many other entities that have their same class name in Half-Life and [[Half-Life: Source]], only <code>weapon_glock</code> will work in the Source version of the game.


Line 9: Line 7:
{{Hl1_kv_target}}
{{Hl1_kv_target}}
{{KV_Angles}}
{{KV_Angles}}


==Flags==
==Flags==
{{Hl1_Appearflags}}
{{Hl1_Appearflags}}
==Gallery==
<gallery mode=nolines widths=256px heights=200px>
File:V_9mmhandgun_goldsrc_hd.png|thumb|right|link=|Viewmodel from the [[HD Pack]], which replaces it with the {{w|icon=0|Beretta M9}}.
File:W_9mmhandgun_goldsrc.png|thumb|right|link=|Worldmodel.
File:W_9mmhandgun_goldsrc_hd.png|thumb|right|link=|Ditto, HD pack.
</gallery>


[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|9]]
[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|9]]

Revision as of 02:06, 17 July 2024

weapon_9mmhandgun is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

Viewmodel, based on the Glock 17.

The pistol used in the Half-Life series. This weapon can be represented by two different class names, weapon_9mmhandgun and weapon_glock. Unlike many other entities that have their same class name in Half-Life and Half-Life: Source, only weapon_glock will work in the Source version of the game.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.

Gallery