Weapon egon (GoldSrc): Difference between revisions
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{{this is a|point entity|name=weapon_egon|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | {{this is a|point entity|name=weapon_egon|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | ||
[[File:V_egon_goldsrc.png|thumb|right|Viewmodel.]] | |||
The Gluon Gun fires a constant vortex of spiralling energy beams capable of destroying anything that it connects within seconds. The beam deals massive damage with considerable radial damage at the point of impact and is highly accurate at long range. This can be replenished by {{ent|ammo_gaussclip (GoldSrc)|alt=ammo_gaussclip}}. | The Gluon Gun fires a constant vortex of spiralling energy beams capable of destroying anything that it connects within seconds. The beam deals massive damage with considerable radial damage at the point of impact and is highly accurate at long range. This can be replenished by {{ent|ammo_gaussclip (GoldSrc)|alt=ammo_gaussclip}}. | ||
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==Flags== | ==Flags== | ||
{{Hl1_Appearflags}} | {{Hl1_Appearflags}} | ||
==Gallery== | |||
<gallery mode=nolines widths=256px heights=200px> | |||
File:V_egon_goldsrc_hd.png|thumb|right|link=|Viewmodel from the [[HD Pack]]. | |||
File:W_egon_goldsrc.png|thumb|right|link=|Worldmodel. | |||
File:W_egon_goldsrc_back.png|thumb|right|link=|Ditto, back side. | |||
File:W_egon_goldsrc_hd.png|thumb|right|link=|Worldmodel, HD pack. | |||
File:W_egon_goldsrc_hd_back.png|thumb|right|link=|Ditto, back side. | |||
</gallery> | |||
[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|e]] | [[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|e]] | ||
Revision as of 16:29, 16 July 2024
weapon_egon is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
The Gluon Gun fires a constant vortex of spiralling energy beams capable of destroying anything that it connects within seconds. The beam deals massive damage with considerable radial damage at the point of impact and is highly accurate at long range. This can be replenished by ammo_gaussclip.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Gallery

Viewmodel from the HD Pack.

Worldmodel.

Ditto, back side.

Worldmodel, HD pack.

Ditto, back side.
Categories:
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- Half-Life
- Half-Life Entities
- Half-Life Weapons