XBLAH's Modding Tool/Docs/Materials/Details Editor: Difference between revisions
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{{note|This tutorial was written for {{xblahmt|4}} v1.18.1. Please be aware that subsequent updates might have introduced alterations in terminologies, introduced novel features, or reorganized certain elements within the interface.}} | {{note|This tutorial was written for {{xblahmt|4}} v1.18.1. Please be aware that subsequent updates might have introduced alterations in terminologies, introduced novel features, or reorganized certain elements within the interface.}} | ||
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* [[XBLAH's Modding Tool/Docs|XBLAH's Moddding Tool - Documentation Index]] | * [[XBLAH's Modding Tool/Docs|XBLAH's Moddding Tool - Documentation Index]] | ||
* [[Detail_props|Detail props]] | * [[Detail_props|Detail props]] | ||
[[Category:Material System]] | |||
[[Category:XBLAH's Modding Tool]] |
Revision as of 12:27, 12 July 2024




The detail props files details.vbsp
can be created or edited using the XBLAH's Modding Tool. The editor shows a preview of the detail props, showing both sprites and props, and is integrated with the File Explorer to make it really easy to create new detail props.
Accessing the feature
This can be accessed within the tool via Top Menu > Materials > Detail Editor
.
Creating Details
Load an existing details.vbsp
or create a new one. Select the used Ground Material and Details Material.
Detail Type
This is used by the materials to decide which details to show.
Groups
Groups are used to define the alpha of specific models/sprites.
Models
Define if the detail is a sprite or a model, and define the amount of details for a single group. The amount of all materials in a single group should sum 1.
You can set the sprite bounds in the Model Info panel, by clicking Edit Bounds. Set up Width and Height manually.
Supported Games
- All
Source games