Weapon hopwire: Difference between revisions

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(New hopwire weapon discovered.)
 
(Updated with new info.)
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A recently discovered "black hole" grenade whose explosion will create a black hole vortex. Is first thrown and then activated by a second attack press, like a remote mine.


While not in any currently released Valve product, this weapon can be enabled (possibly in ep1 only) by entering the following into the console:
==Entity Description==
{{note|Much of this article lacks verification and needs to be properly confirmed.}}
 
A recently discovered "black hole" grenade whose explosion will create a black hole vortex strong enough to even destroy [[npc_strider|striders]]. Is first thrown and then activated by a second attack press, like a remote mine.
 
While not in any currently released Valve product, this weapon can be enabled (so far seen in ep1 and smod) by entering the following into the console:


<code>hopwire_vortex 1</code>
<code>hopwire_vortex 1</code>


<code>give weapon_hopwire</code>
<code>give weapon_hopwire</code> or <code>give npc_grenade_hopwire</code>


It is currently speculated that this weapon will be recieved by Gordon Freeman in Episode 2.
This will provide you with only one hopwire. An additional 5 hopwires can possibly be obtained through typing <code>impulse 101</code> into the console.
 
It is currently speculated that this weapon will be obtained by Gordon Freeman in Episode 2.
 
{{warning|Crashes has been reported after enabling this weapon. Use with caution.}}


==Keyvalues==
==Keyvalues==
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http://www.joystiq.com/2006/08/06/the-hl2-episode-1-black-hole-grenade/ - Article with movie.
http://www.joystiq.com/2006/08/06/the-hl2-episode-1-black-hole-grenade/ - Article with movie.
[[Category:Entities]]
[[Category:Weapons]]

Revision as of 06:56, 22 August 2006

Entity Description

Note.pngNote:Much of this article lacks verification and needs to be properly confirmed.

A recently discovered "black hole" grenade whose explosion will create a black hole vortex strong enough to even destroy striders. Is first thrown and then activated by a second attack press, like a remote mine.

While not in any currently released Valve product, this weapon can be enabled (so far seen in ep1 and smod) by entering the following into the console:

hopwire_vortex 1

give weapon_hopwire or give npc_grenade_hopwire

This will provide you with only one hopwire. An additional 5 hopwires can possibly be obtained through typing impulse 101 into the console.

It is currently speculated that this weapon will be obtained by Gordon Freeman in Episode 2.

Warning.pngWarning:Crashes has been reported after enabling this weapon. Use with caution.

Keyvalues

[Todo]

Flags

[Todo]

Outputs

[Todo]

Inputs

[Todo]

Resources

http://www.halflife2.net/forums/showthread.php?t=110926 - Forum thread about the grenade.

http://www.joystiq.com/2006/08/06/the-hl2-episode-1-black-hole-grenade/ - Article with movie.