Talk:Brush Creation: Difference between revisions

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(Move the Prefabs section to Prefabs?)
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'''Geogriffith:''' What is the purpose of the "sphere" and "torus" brush creation types? Sure, they look great in VHE, but they inevitably create shapes that are "invalid". What's worse, I can't slice or vertex edit them without crashing Hammer. At best, they seem only to be useful as guides, as you shape and create the dozens of valid brushes you need to emulate a sphere or torus.
'''Geogriffith:''' What is the purpose of the "sphere" and "torus" brush creation types? Sure, they look great in VHE, but they inevitably create shapes that are "invalid". What's worse, I can't slice or vertex edit them without crashing Hammer. At best, they seem only to be useful as guides, as you shape and create the dozens of valid brushes you need to emulate a sphere or torus.
What is the section about inserting Prefabs doing here?? Sure, you can create brushes indirectly through inserting prefabs, but wouldn't the section be much more suitable on the [[Prefab]] page? --[[User:Andreasen|Andreasen]] 11:35, 4 Aug 2006 (PDT)

Revision as of 11:35, 4 August 2006

Geogriffith: What is the purpose of the "sphere" and "torus" brush creation types? Sure, they look great in VHE, but they inevitably create shapes that are "invalid". What's worse, I can't slice or vertex edit them without crashing Hammer. At best, they seem only to be useful as guides, as you shape and create the dozens of valid brushes you need to emulate a sphere or torus.

What is the section about inserting Prefabs doing here?? Sure, you can create brushes indirectly through inserting prefabs, but wouldn't the section be much more suitable on the Prefab page? --Andreasen 11:35, 4 Aug 2006 (PDT)