Intermediate Level Design: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Corrected some spelling errors.)
No edit summary
Line 1: Line 1:
{{cleanup}}
==Introduction==
==Introduction==
The [[Your First Map|beginner tutorials]] teaches how to create, compile, and play a map. They give you the right to say "I can map", but being able to map is like being able to write: The ability to write denotes nothing about the quality of your written works. A point is reached where you will become a writer, someone who can put ideas in their head into written word. So what takes someone from "someone who can write" to a full blown writer? The knowledge of the tools and the knowledge of the trade all mixed together with a solid dose of art, knowing how to use grammar, how to progress an idea, setting tone and feeling. Writing can be very technical, and without that technical knowledge all the art in world cannot save the work, because the meaning will be lost. So you can map, but you want to be a level designer, right? Someone who can take ideas in their head and put it into a well constructed level. You want the knowledge of the trade and the tools, right? This is what the intermediate tutorials are for, while they cannot help with the art of level design they can teach you all the technical know how to apply your ideas and develop the art.
The [[Your First Map|beginner tutorials]] teaches how to create, compile, and play a map. They give you the right to say "I can map", but being able to map is like being able to write: The ability to write denotes nothing about the quality of your written works. A point is reached where you will become a writer, someone who can put ideas in their head into written word. So what takes someone from "someone who can write" to a full blown writer? The knowledge of the tools and the knowledge of the trade all mixed together with a solid dose of art, knowing how to use grammar, how to progress an idea, setting tone and feeling. Writing can be very technical, and without that technical knowledge all the art in world cannot save the work, because the meaning will be lost. So you can map, but you want to be a level designer, right? Someone who can take ideas in their head and put it into a well constructed level. You want the knowledge of the trade and the tools, right? This is what the intermediate tutorials are for, while they cannot help with the art of level design they can teach you all the technical know how to apply your ideas and develop the art.
Line 13: Line 15:
[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Level Design]]
[[Category:Level Design]]
<math>Insert formula here</math>

Revision as of 06:07, 27 August 2006

Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

Introduction

The beginner tutorials teaches how to create, compile, and play a map. They give you the right to say "I can map", but being able to map is like being able to write: The ability to write denotes nothing about the quality of your written works. A point is reached where you will become a writer, someone who can put ideas in their head into written word. So what takes someone from "someone who can write" to a full blown writer? The knowledge of the tools and the knowledge of the trade all mixed together with a solid dose of art, knowing how to use grammar, how to progress an idea, setting tone and feeling. Writing can be very technical, and without that technical knowledge all the art in world cannot save the work, because the meaning will be lost. So you can map, but you want to be a level designer, right? Someone who can take ideas in their head and put it into a well constructed level. You want the knowledge of the trade and the tools, right? This is what the intermediate tutorials are for, while they cannot help with the art of level design they can teach you all the technical know how to apply your ideas and develop the art.

Content

<math>Insert formula here</math>