Pt/Brush entity: Difference between revisions
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Para uma lista de Entidades de Brush do HL2 veja {{LCategory|Brush Entities}}. | Para uma lista de Entidades de Brush do HL2 veja {{LCategory|Brush Entities}}. | ||
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Latest revision as of 05:17, 12 July 2024

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If this page cannot be translated for some reason, or is left untranslated for an extended period of time after this notice is posted, the page should be requested to be deleted.
Also, please make sure the article complies with the alternate languages guide.
Entidades de brushes são criadas a partir de world brushes e tem seu volume geométrico ou caracteristicas fisícas utilizadas na criação de triggers, chuva, neblina, etc.
Como criar uma Entidade de Brush
- Crie um novo world brush.
- Selecione o mesmo em uma das cameras 2D.
- Use o atalho Ctrl+T (ou, na barra de ferramentas da direita, escolha "Tie to Entity", ou clique no botão to Entity no painel direito.)
- Selecione o tipo de entidade de brush para criar na lista Class.
- Clique em Apply.
Por padrão a entidade de brush criada será do tipo func_detail, que é sólido para tudo.
Para uma lista de Entidades de Brush do HL2 veja Category:Brush Entities .