Valve Developer Community:Community portal: Difference between revisions
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==Game Design== | ==Game Design== | ||
* [http://forum.moddb.com/thread/4386/ Game Design Theory] - Interesting for art directors, team leaders | * [http://forum.moddb.com/thread/4386/ Game Design Theory] - Interesting for art directors, team leaders | ||
* [http://www.gamasutra.com/features/19991210/birdwell_pfv.htm | * [[Valve in the press]] | ||
** [http://www.gamasutra.com/features/19991210/birdwell_pfv.htm The Cabal: Valve’s Design Process For Creating Half-Life] (registration required) | |||
** [http://www.gdmag.com/archive/nov05.htm Scaling the Cabal] (purchase required) | |||
** Valve's Design Process for Creating Half-Life 2: [http://store.cmpgame.com/product.php?id=114 MP3] [https://www.cmpevents.com/sessions/GD/S1633i1.ppt PPT] | |||
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Revision as of 14:20, 8 August 2006
Welcome to the Valve Developer Community! From here on you can forget Valve; every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the Categories or run a search to find what you want.
Cross-Purpose and General Development
Mapping
Modeling
Programming
Sample Source Code
Other
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Map Archives
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Image Creation and Editing
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3D Modeling, Animation and Rendering
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ResourcesContent for your project.
Photo Reference
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Game Design
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Steam
Steam Applications | |
Modifications |