Template:KV FuncMoveLinear: Difference between revisions
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Bug:Block damage doesn't function on players who passed through a trigger_teleport using noclip, though it will have effect again if the the player goes through a trigger_teleport without noclip. [todo tested in ?]
1416006136 (talk | contribs) (Added Template:Lang) |
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<noinclude>{{lang|Template:KV FuncMoveLinear}}</noinclude> | <noinclude>{{lang|Template:KV FuncMoveLinear}}</noinclude> | ||
{{minititle|FuncMoveLinear}} | {{minititle|FuncMoveLinear}} | ||
{{KV|Move Direction (Pitch Yaw Roll) | {{KV|Move Direction (Pitch Yaw Roll)|intn=movedir|angle|The direction the entity will move in.}} | ||
{{KV|Start Position | {{KV|Start Position|intn=startposition|float|Position of brush when spawned, where 0 is the starting position and 1 is ''starting position + (move direction * move distance)''.}} | ||
{{KV|Speed | {{KV|Speed|intn=speed|integer|The speed that the brush moves, in inches per second.}} | ||
{{KV|Move Distance | {{KV|Move Distance|intn=movedistance|float|The distance from the starting point that the brush should move, in inches.}} | ||
{{KV|Block Damage | {{KV|Block Damage|intn=blockdamage|float|The amount of damage to do to any entity that blocks the brushes, per frame. | ||
{{bug|Block damage doesn't function on players who passed through a {{ent|trigger_teleport}} using {{ent|noclip}}, though it will have effect again if the the player goes through a trigger_teleport without noclip.}}}} | {{bug|Block damage doesn't function on players who passed through a {{ent|trigger_teleport}} using {{ent|noclip}}, though it will have effect again if the the player goes through a trigger_teleport without noclip.}}}} | ||
{{KV|Sound played when the brush starts moving. | {{KV|Sound played when the brush starts moving.|intn=startsound|sound|The sound to play when the brush starts moving.}} | ||
{{KV|Sound played when the brush stops moving. | {{KV|Sound played when the brush stops moving.|intn=stopsound|sound|The sound to play when the brush stops moving.}}<noinclude>[[Category:Keyvalue Templates|FuncMoveLinear]]</noinclude> |
Latest revision as of 12:59, 9 July 2024
FuncMoveLinear:
- Move Direction (Pitch Yaw Roll) (movedir) <angle>
- The direction the entity will move in.
- Start Position (startposition) <float>
- Position of brush when spawned, where 0 is the starting position and 1 is starting position + (move direction * move distance).
- Speed (speed) <integer>
- The speed that the brush moves, in inches per second.
- Move Distance (movedistance) <float>
- The distance from the starting point that the brush should move, in inches.
- Block Damage (blockdamage) <float>
- The amount of damage to do to any entity that blocks the brushes, per frame.

- Sound played when the brush starts moving. (startsound) <sound>
- The sound to play when the brush starts moving.
- Sound played when the brush stops moving. (stopsound) <sound>
- The sound to play when the brush stops moving.