Weapon physcannon: Difference between revisions
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*{{kv_angles}} | *{{kv_angles}} | ||
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==Flags== | ==Flags== | ||
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* 2 : Start without grab functionality | * 2 : Start without grab functionality | ||
* {{ep1 add|2 : Deny player pickup (reserve for NPC)}} | |||
* {{ep1 add|4 : Not puntable by Gravity Gun}} | |||
==Inputs== | ==Inputs== | ||
Revision as of 12:04, 6 August 2006
Entity Description
A gravity gun, used to manipulate physics objects in the game world. Like all weapon entities, it follows all physics rules as if it were a prop_physics.
In Half-Life 2: Deathmatch, the player spawns with a gravity gun by default.
Keyvalues
Flags
- 1 : Start Constrained
- Prevents the model from moving. Off by default.
- 2 : Start without grab functionality
Inputs
- EnableGrab
- Enable the grab functionality
Outputs
- Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
- OnNPCPickup
- Fires when an NPC picks up this weapon.