Npc turret floor: Difference between revisions

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==Flags==
==Flags==
*{{fl basenpc}}
* 1 : Wait Till Seen
*32 : Autostart
* 2 : Gag
*64 : Start Inactive
:No IDLE sounds until angry
*128 : Fast Retire
* 4 : Fall to ground
*{{ep1 add|256 : Out of Ammo}}
:Unchecked means *teleport* to ground
* 8 : Drop Healthkit
* 16 : Efficient - Don't acquire enemies or avoid obstacles
* 32 : Autostart
* 64 : Start Inactive
* 128 : Fast Retire
* {{ep1 add|256 : Out of Ammo}}
* 512 : Fade Corpse
* 1024 : Think outside PVS
* 2048 : Template NPC
: Will not spawn, used by [[npc_template_maker]] but '''not''' [[point_template]]
* 4096 : Do Alternate collision for this NPC (player avoidance)
* 8192 : Don't drop weapons
* {{ep1 add|16384 : Ignore player push}}
: Dont give way to player


==Inputs==
==Inputs==

Revision as of 23:34, 5 August 2006

Template:Wrongtitle

Entity Description

Floor Turret

A three-legged turret, equipped with a weaker variant of an AR2. It is unstable and falls over easily, but cannot be destroyed. It scans a 90 degree area, and will lock on to a target and fire at said target until it is out of range or can't be seen.

If placed in a squad, it might share enemies with its squad.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Flags

  • 1 : Wait Till Seen
  • 2 : Gag
No IDLE sounds until angry
  • 4 : Fall to ground
Unchecked means *teleport* to ground
  • 8 : Drop Healthkit
  • 16 : Efficient - Don't acquire enemies or avoid obstacles
  • 32 : Autostart
  • 64 : Start Inactive
  • 128 : Fast Retire
  • Template:Ep1 add
  • 512 : Fade Corpse
  • 1024 : Think outside PVS
  • 2048 : Template NPC
Will not spawn, used by npc_template_maker but not point_template
  • 4096 : Do Alternate collision for this NPC (player avoidance)
  • 8192 : Don't drop weapons
  • Template:Ep1 add
Dont give way to player

Inputs

Toggle this entity.
  • AlyxInteractable:
InteractivePowerDown  (in all games since Half-Life 2: Episode One)
Shutdown this target.

Outputs

Turret is becoming active and dangerous.
  • OnRetire
Turret is becoming inactive and harmless.
  • OnTipped
Turret has been tipped over and is inactive.
  • OnPhysGunPickup
Picked up with physgun
  • OnPhysGunDrop
Released by physgun
OnAlyxStartedInteraction
Fired when Alyx begins to interact with this entity.
OnAlyxFinishedInteraction
Fired when Alyx has finished interacting with this entity.

See Also