Env wind: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (doxygen)
m (template update)
Line 6: Line 6:
==Availability==
==Availability==
{{in game|point}} {{game-base}}
{{in game|point}} {{game-base}}
{{in code|class=[http://hl2sdk.gigcities.com/class_c_env_wind.html CEnvWind]|file=[http://hl2sdk.gigcities.com/effects_8cpp-source.html effects.cpp]}}
{{in code|class=class_c_env_wind.html CEnvWind|file=effects_8cpp-source.html effects.cpp}}


==Keyvalues==
==Keyvalues==

Revision as of 06:32, 2 August 2006

Template:Wrongtitle

Entity Description

Env wind.png

An entity to control wind in the map. It is partially functional.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<sound> Sound to be played to simulate the gusting wind.
  • minwind
<integer> Minimum speed of the wind while idling.
  • maxwind
<integer> Maximum speed of the wind while idling.
  • mingust
<integer> Minimum speed of wind gusts.
  • maxgust
<integer> Maximum speed of wind gusts.
  • mingustdelay
<float> Minimum time delay between random gusts.
  • maxgustdelay
<float> Maximum time delay between random gusts.
  • gustdirchange
<integer> Maximum amount that the wind's direction changes due to a gust, in degrees.

Inputs

Outputs

See also