This article's documentation is for the "GoldSrc" engine. Click here for more information.

Monster hevsuit dead (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
(Actually exists in most GoldSrc games, since it shares code with info_player_start)
Line 1: Line 1:
[[File:monster_hevsuit_dead.PNG|thumb|right|440px]]
[[File:monster_hevsuit_dead.PNG|thumb|right|440px]]
{{this is a|point entity|name=monster_hevsuit_dead|engine=GoldSrc|game=Half-Life}}
{{this is a|point entity|name=monster_hevsuit_dead|engine=GoldSrc}}


==Entity description==
==Entity description==

Revision as of 10:12, 4 July 2024

Monster hevsuit dead.PNG

monster_hevsuit_dead is a point entity available in all GoldSrc GoldSrc games.

Entity description

A nondescript scientist in an HEV suit, forced into a dead position and without AI. Serves the same purpose as monster_scientist_dead or monster_barney_dead.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC

Pose ([todo internal name (i)]) <choices>
How the NPC is positioned.
Value Description
1 On back
2 Seated
3 On Stomach
4 On Table

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not in Deathmatch : [2048]
!FGD for some entities.