Monster hevsuit dead (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
SirYodaJedi (talk | contribs) (Actually exists in most GoldSrc games, since it shares code with info_player_start) |
||
Line 1: | Line 1: | ||
[[File:monster_hevsuit_dead.PNG|thumb|right|440px]] | [[File:monster_hevsuit_dead.PNG|thumb|right|440px]] | ||
{{this is a|point entity|name=monster_hevsuit_dead|engine=GoldSrc | {{this is a|point entity|name=monster_hevsuit_dead|engine=GoldSrc}} | ||
==Entity description== | ==Entity description== |
Revision as of 10:12, 4 July 2024
monster_hevsuit_dead
is a point entity available in all GoldSrc games.
Entity description
A nondescript scientist in an HEV suit, forced into a dead position and without AI. Serves the same purpose as monster_scientist_dead or monster_barney_dead.

Keyvalues
- Pose ([todo internal name (i)]) <choices>
- How the NPC is positioned.
Value Description 1
On back 2
Seated 3
On Stomach 4
On Table
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not in Deathmatch : [2048]
- !FGD for some entities.