Prop floor cube button: Difference between revisions
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[[File:prop_floor_cube_button.png|right|thumb|Model of a <tt>[[prop_floor_cube_button]]</tt>.]] | [[File:prop_floor_cube_button.png|right|thumb|Model of a <tt>[[prop_floor_cube_button]]</tt>.]] | ||
{{this is a|point entity|game=Portal 2|name=prop_floor_cube_button}} It is a floor button that is activated by a {{ent|prop_weighted_cube}}. | {{this is a|point entity|game=Portal 2|name=prop_floor_cube_button}} It is a floor button that is activated by a {{ent|prop_weighted_cube}}. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} |
Revision as of 13:14, 2 July 2024


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Model of a prop_floor_cube_button.
prop_floor_cube_button
is a point entity available in Portal 2. It is a floor button that is activated by a prop_weighted_cube.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- SuppressAnimSounds ([todo internal name (i)]) <boolean> !FGD
- Prevent the button from playing any sounds.
- Accepts Balls ([todo internal name (i)]) <boolean>
- If this button gets activated by the spherical cubes? Should always be False.
Inputs
- PressIn
- Activate the button as if it was pressed, sending it to the bottom position.
- PressOut
- Unpress the button, sending it to the top position.
Outputs
- OnPressed
- Called when the button has been pressed.
- OnUnPressed
- Called when the button has been unpressed.