Prop floor cube button: Difference between revisions
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{{lang|{{PAGENAME}}}}[[File:prop_floor_cube_button.png|right|thumb|Model of a <tt>[[prop_floor_cube_button]]</tt>.]] | {{lang|{{PAGENAME}}}} | ||
{{CD|???|base=CBaseAnimating}} | |||
[[File:prop_floor_cube_button.png|right|thumb|Model of a <tt>[[prop_floor_cube_button]]</tt>.]] | |||
{{this is a|point entity|game=Portal 2|name=prop_floor_cube_button}} It is a floor button that is activated by a {{ent|prop_weighted_cube}}. | {{this is a|point entity|game=Portal 2|name=prop_floor_cube_button}} It is a floor button that is activated by a {{ent|prop_weighted_cube}}. | ||
{{clr}} | {{clr}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|SuppressAnimSounds|bool|Prevent the button from playing any sounds.|nofgd=1}} | {{KV|SuppressAnimSounds|bool|Prevent the button from playing any sounds.|nofgd=1}} | ||
{{KV|Accepts Balls|boolean|If this button gets activated by the spherical cubes? Should always be False.}} | {{KV|Accepts Balls|boolean|If this button gets activated by the spherical cubes? Should always be False.}} | ||
==Inputs== | ==Inputs== | ||
{{IO|PressIn|Activate the button as if it was pressed, sending it to the bottom position.}} | {{IO|PressIn|Activate the button as if it was pressed, sending it to the bottom position.}} | ||
{{IO|PressOut|Unpress the button, sending it to the top position.}} | {{IO|PressOut|Unpress the button, sending it to the top position.}} | ||
==Outputs== | ==Outputs== | ||
{{IO|OnPressed|Called when the button has been pressed.}} | {{IO|OnPressed|Called when the button has been pressed.}} | ||
{{IO|OnUnPressed|Called when the button has been unpressed.}} | {{IO|OnUnPressed|Called when the button has been unpressed.}} | ||
Revision as of 13:13, 2 July 2024


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Model of a prop_floor_cube_button.
prop_floor_cube_button
is a point entity available in Portal 2. It is a floor button that is activated by a prop_weighted_cube.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- SuppressAnimSounds ([todo internal name (i)]) <boolean> !FGD
- Prevent the button from playing any sounds.
- Accepts Balls ([todo internal name (i)]) <boolean>
- If this button gets activated by the spherical cubes? Should always be False.
Inputs
- PressIn
- Activate the button as if it was pressed, sending it to the bottom position.
- PressOut
- Unpress the button, sending it to the top position.
Outputs
- OnPressed
- Called when the button has been pressed.
- OnUnPressed
- Called when the button has been unpressed.