Tf projectile spelltransposeteleport: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 
		
	
| m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |  (-added class hierarchy, cleanup) | ||
| Line 1: | Line 1: | ||
| {{lang|Tf projectile spelltransposeteleport}}{{this is a|point entity|game=Team Fortress 2|name=tf_projectile_spelltransposeteleport}} | {{lang|Tf projectile spelltransposeteleport}} | ||
| {{CD|CTFProjectile_SpellTransposeTeleport|file1=tf_weapon_spellbook.cpp}} | |||
| {{this is a|point entity|game=Team Fortress 2|name=tf_projectile_spelltransposeteleport}} | |||
| [https://wiki.teamfortress.com/wiki/Magic_spells#Regular_Magic_Spells Shadow leap spell.]   | [https://wiki.teamfortress.com/wiki/Magic_spells#Regular_Magic_Spells Shadow leap spell.]   | ||
| It stores up to 5 [[Vector|vectors]] of its position every 3.<span style="text-decoration: overline; display: inline;">3</span> ticks (in practice it would just be 3 ticks due to rounding). Upon the explosion of this projectile, the game will give 30 health to the thrower and then teleport the thrower to the last projectile position that counts as a hit. | It stores up to 5 [[Vector|vectors]] of its position every 3.<span style="text-decoration: overline; display: inline;">3</span> ticks (in practice it would just be 3 ticks due to rounding). Upon the explosion of this projectile, the game will give 30 health to the thrower and then teleport the thrower to the last projectile position that counts as a hit. | ||
Revision as of 12:40, 2 July 2024

 
|  Class hierarchy | 
|---|
| CTFProjectile_SpellTransposeTeleport | 
|  tf_weapon_spellbook.cpp | 
tf_projectile_spelltransposeteleport  is a   point entity  available in  Team Fortress 2.
 Team Fortress 2.
It stores up to 5 vectors of its position every 3.3 ticks (in practice it would just be 3 ticks due to rounding). Upon the explosion of this projectile, the game will give 30 health to the thrower and then teleport the thrower to the last projectile position that counts as a hit.























