Weapon usp: Difference between revisions

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(-added class hierarchy, see also)
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{{CD|CWeaponUSP|base=CWeaponCSBaseGun_cs}}
[[File:weapon_usp.PNG|thumb|right|200px]]
[[File:weapon_usp.PNG|thumb|right|200px]]
{{distinguish|weapon_usp_silencer}}
{{distinguish|weapon_usp_silencer}}
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==Entity Description==
==Entity Description==
The {{Wiki|Heckler & Koch USP}} is a semi-automatic pistol that uses [[ammo_45acp]] ammunition.
The {{Wiki|Heckler & Koch USP}} is a semi-automatic pistol that uses {{ent|ammo_45acp}} ammunition.


{{BasicCSSweapon|usp}}
{{BasicCSSweapon|usp}}
== See Also ==
* {{ent|ammo_45acp}}

Revision as of 05:01, 2 July 2024

C++ Class hierarchy
CWeaponUSP
CWeaponCSBaseGun
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
Weapon usp.PNG
Not to be confused with weapon_usp_silencer.

Counter-Strike: Source weapon_usp is a point entity available in Counter-Strike: Source Counter-Strike: Source.

Entity Description

The Wikipedia icon Heckler & Koch USP is a semi-automatic pistol that uses ammo_45acp ammunition.

KeyValues

CS:S Weapon:

Ammo (ammo) <integer> (only in Counter-Strike: Source)
Amount of reserve ammo to be added. Fallback value is 0. !FGD


Flags

Start Constrained : [1]
Prevents the model from moving.
Deny Player Pickup : [2] !FGD
Prevents player from being able to pick up the weapon.


Outputs

CS:S Weapon:

OnPlayerUse
Fires when a player +uses this weapon (!activator is the player.). Does not fire if the weapon is picked up successfully.
OnPlayerPickup
Fires when a player picks this weapon up (!activator is the player.).
OnCacheInteraction  !FGD
When dropped, fires every tick on player touch (!activator is the player.).
OnNPCPickup  !FGD
Fires when an NPC picks up this weapon (!activator is the NPC). Bots are considered players, so this output has no functionality.
Counter-Strike: Source Hostages might be NPCs, but they don't pick weapons up.

See Also