Info ladder dismount: Difference between revisions
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{{CD|CInfoLadderDismount|file1=1}} | |||
{{this is a|point entity|name=info_ladder_dismount}} | {{this is a|point entity|name=info_ladder_dismount}} | ||
It sets the dismount points for ladders in {{hl2|4}} and {{hl2dm|4}}. When the player is on a ladder, near an <code>info_ladder_dismount</code>, and facing it, they can press their [[use]] key to dismount into the position of the <code>info_ladder_dismount</code>. This entity also allows the player to dismount a ladder's endpoints by simply walking in the direction of the <code>info_ladder_dismount</code>. | It sets the dismount points for ladders in {{hl2|4}} and {{hl2dm|4}}. When the player is on a ladder, near an <code>info_ladder_dismount</code>, and facing it, they can press their [[use]] key to dismount into the position of the <code>info_ladder_dismount</code>. This entity also allows the player to dismount a ladder's endpoints by simply walking in the direction of the <code>info_ladder_dismount</code>. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|LadderName|intn=target|target_destination|If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.}} | {{KV|LadderName|intn=target|target_destination|If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.}} | ||
== See also == | == See also == | ||
* {{ent|func_useableladder}} | * {{ent|func_useableladder}} |
Revision as of 22:06, 29 June 2024
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CInfoLadderDismount |
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info_ladder_dismount
is a point entity available in all Source games.
It sets the dismount points for ladders in
Half-Life 2 and
Half-Life 2: Deathmatch. When the player is on a ladder, near an
info_ladder_dismount
, and facing it, they can press their use key to dismount into the position of the info_ladder_dismount
. This entity also allows the player to dismount a ladder's endpoints by simply walking in the direction of the info_ladder_dismount
.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- LadderName (target) <targetname>
- If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.