Ai addon builder: Difference between revisions
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Confirm:It might have been CBaseCombatCharacter.
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of , please move {{this is a}} to the base page, as it is automatically translated. -->{{ent not in game}} | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of , please move {{this is a}} to the base page, as it is automatically translated. -->{{ent not in game}} | ||
This entity was part of the "Directed Design Experiments" performed at Valve in November 2007, and is the base of a modular AI system, wherein enemies could collect upgrade chips to gain new abilities and drop them when dead, allowing other enemies to collect and reuse them. This code has never been released to the public or used in its entirety in a Valve title. | This entity was part of the "Directed Design Experiments" performed at Valve in November 2007, and is the base of a modular AI system, wherein enemies could collect upgrade chips to gain new abilities and drop them when dead, allowing other enemies to collect and reuse them. This code has never been released to the public or used in its entirety in a Valve title. | ||
A related [[keyvalue]] called <code>addon</code> was defined in {{ent|CBaseEntity}}, and a related [[input]] called <code>CreateAddon</code> was defined in {{ent|CAI_BaseNPC}}. {{confirm|It ''might'' have been CBaseCombatCharacter.}} | A related [[keyvalue]] called <code>addon</code> was defined in {{ent|CBaseEntity}}, and a related [[input]] called <code>CreateAddon</code> was defined in {{ent|CAI_BaseNPC}}. {{confirm|It ''might'' have been CBaseCombatCharacter.}} |
Revision as of 12:43, 27 June 2024



This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
This entity was part of the "Directed Design Experiments" performed at Valve in November 2007, and is the base of a modular AI system, wherein enemies could collect upgrade chips to gain new abilities and drop them when dead, allowing other enemies to collect and reuse them. This code has never been released to the public or used in its entirety in a Valve title.
A related keyvalue called addon
was defined in CBaseEntity, and a related input called CreateAddon
was defined in CAI_BaseNPC.
