Game round end: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{this is a|point entity|game=Counter-Strike: Global Offensive|name=game_round_end}}
{{this is a|point entity|game=Counter-Strike: Global Offensive|name=game_round_end|sprite=game_end.png}} An entity that ends a multiplayer game round.
 
==Entity description==
[[File:game_end.png|left|link=]]An entity that ends a multiplayer game round.
{{map_properties}}
{{map_properties}}


{{clr}}
__NOTOC__
 
== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV Targetname}}


== Inputs ==
== Inputs ==
{{I Targetname}}
{{IO|EndRound_Draw|End the round in a draw after x seconds. Parameter is how long until the next round starts (normal time is 7).|param=float}}
{{IO|EndRound_Draw|End the round in a draw after x seconds. Parameter is how long until the next round starts (normal time is 7).|param=float}}
{{IO|EndRound_TerroristsWin|End the round, terrorists win after x seconds. Parameter is how long until the next round starts.|param=float}}
{{IO|EndRound_TerroristsWin|End the round, terrorists win after x seconds. Parameter is how long until the next round starts.|param=float}}
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== Outputs ==
== Outputs ==
{{O Targetname}}
{{IO|OnRoundEnded|Fires when the round ends regardless of it ended via input to this entity or not.|param=void}}
{{IO|OnRoundEnded|Fires when the round ends regardless of it ended via input to this entity or not.|param=void}}
== See Also ==
* {{ent|info_map_parameters/Counter-Strike series|alt=info_map_parameters}}

Revision as of 07:03, 27 June 2024

Game end.png

game_round_end is a point entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive. An entity that ends a multiplayer game round.

Template:Map properties


Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EndRound_Draw <floatRedirectInput/float>
End the round in a draw after x seconds. Parameter is how long until the next round starts (normal time is 7).
EndRound_TerroristsWin <floatRedirectInput/float>
End the round, terrorists win after x seconds. Parameter is how long until the next round starts.
EndRound_CounterTerroristsWin <floatRedirectInput/float>
End the round, CTs win after x seconds. Parameter is how long until the next round starts.

Outputs

OnRoundEnded <void>
Fires when the round ends regardless of it ended via input to this entity or not.

See Also