Template:Archived Page History/SDK Docs/en: Difference between revisions
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(Changed table design.) |
(cleanup and removing colorful + icon text. Replaced with bold text.) |
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| {{td|radius=3px 0 0 0|font-size=14px|bgcolor=#352F25|width=225px| '''[[:Category:Modding|Modding]]''' }} | | {{td|radius=3px 0 0 0|font-size=14px|bgcolor=#352F25|width=225px| '''[[:Category:Modding|Modding]]''' }} | ||
{{td|radius=0 3px 0 0| Creating, organizing and releasing your {{Source| | {{td|radius=0 3px 0 0| Creating, organizing and releasing your {{Source|1.bold}} project. }} | ||
}} | }} | ||
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| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Material System|Materials]]''' }} | | {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Material System|Materials]]''' }} | ||
{{td| [[Texture|<span style=color:#E1E0DF>Textures</span>]] and [[Shader|<span style=color:#E1E0DF>shaders</span>]] are combined in {{Source| | {{td| [[Texture|<span style=color:#E1E0DF>Textures</span>]] and [[Shader|<span style=color:#E1E0DF>shaders</span>]] are combined in {{Source|bold}} to create [[Material|<span style=color:#E1E0DF>materials</span>]]. }} | ||
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| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Source Filmmaker|Filmmaker]]''' }} | | {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Source Filmmaker|Filmmaker]]''' }} | ||
{{td| Create movies inside the {{Source| | {{td| Create movies inside the {{Source|bold|nt=1}}. }} | ||
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| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Technical|Technical]]''' }} | | {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Technical|Technical]]''' }} | ||
{{td| In-depth discussion on the {{Source| | {{td| In-depth discussion on the {{Source|bold|nt=1|addtext='s}} features. }} | ||
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| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Official Source Tools|Official Tools]]''' }} | | {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Official Source Tools|Official Tools]]''' }} | ||
{{td| Official tools made by {{Valve| | {{td| Official tools made by {{Valve|1.bold}} for their games. }} | ||
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Revision as of 09:39, 20 June 2024
Modding | Creating, organizing and releasing your Source project. |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Scripting | Scripting can be used for adding new functionality or logic to entities. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Materials | Textures and shaders are combined in Source to create materials. |
Sounds | Quality audio adds a fourth dimension to your world. |
Particles | Effects like smoke, sparks, blood and fire are created with particles. |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
Choreography | Direct your digital actors' performances with choreographed scenes. |
Filmmaker | Create movies inside the Source Engine. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion on the Source Engine's features. |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by Valve for their games. |
Third-Party Tools | Useful developer tools created by the community. |
I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |