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Player speedmod: Difference between revisions

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{{Note|Using player_speedmod will always disable the flashlight. To enable the flashlight even as player_speedmod is active: right after firing the ModifySpeed input, fire an "EnableFlashlight" input to !player.}}
{{Note|Using player_speedmod will always disable the flashlight. To enable the flashlight even as player_speedmod is active: right after firing the ModifySpeed input, fire an "EnableFlashlight" input to !player.}}
{{Warning|player_speedmod will not reset if a '''round''' restarts.}}


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{{fl|16|Suppress use}}
{{fl|16|Suppress use}}
{{fl|32|Suppress sprint}}
{{fl|32|Suppress sprint}}
{{fl|64|Suppress attack}}
{{fl|64|Suppress attack {{bug|offset=1|This does not work on {{gmod}}}}}}
{{fl|128|Suppress zoom}}
{{fl|128|Suppress zoom}}



Revision as of 06:22, 18 June 2024

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player_speedmod
Player speedmod.png
TypePoint entity
EngineSource Source
AvailabilityIn all games
 

player_speedmod is a point entity available in all Source Source games. This entity speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier.

Note.pngNote:Using player_speedmod will always disable the flashlight. To enable the flashlight even as player_speedmod is active: right after firing the ModifySpeed input, fire an "EnableFlashlight" input to !player.
Warning.pngWarning:player_speedmod will not reset if a round restarts.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

ModifySpeed <floatRedirectInput/float>
Modifies player speed by X amount.

Flags

Suppress weapons : [1]
Note.pngNote:Due to the way it is coded, Suppress weapons only holsters and hides the active weapon. Switching to other weapons (and back to the hidden one) remains available (unless also using Suppress HUD. Even then, switching by picking up new weapons or ammo for depleted weapons is still possible).
Suppress HUD : [2]
Suppress jump : [4]
Suppress duck : [8]
Suppress use : [16]
Suppress sprint : [32]
Suppress attack
Icon-Bug.pngBug:This does not work on Garry's Mod  [todo tested in ?]
 : [64]
Suppress zoom : [128]

See also