Talk:PBR (Strata shader): Difference between revisions

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== RE: "what do $flags do?" ==
$flags, $flags_defined, $flags2, and $flags_defined2 are the same for every shader. You should not be setting them manually in a vmt, instead, set one of the variables that gets turned into the bitfield, like $alphatest, $nocull, etc.
https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/public/materialsystem/imaterial.h#L348-L429
[[User:BenLubar|BenLubar]] ([[User talk:BenLubar|talk]]) 04:29, 11 August 2023 (PDT)
{{Message
| user = Equalizer5118
| time = 16:22, 11 Aug 2023
| Thank you, I was just reading the parameter list from shaders.json, so I wrote down everything that was on there whether I knew what it meant or not.
}}

Revision as of 20:01, 17 June 2024

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RE: "what do $flags do?"

$flags, $flags_defined, $flags2, and $flags_defined2 are the same for every shader. You should not be setting them manually in a vmt, instead, set one of the variables that gets turned into the bitfield, like $alphatest, $nocull, etc.

https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/public/materialsystem/imaterial.h#L348-L429

BenLubar (talk) 04:29, 11 August 2023 (PDT)


(using Template:Message)  Thank you, I was just reading the parameter list from shaders.json, so I wrote down everything that was on there whether I knew what it meant or not.  --Equalizer5118 (talk) 16:22, 11 Aug 2023 (UTC)